mirror of
https://github.com/moonlight-stream/moonlight-embedded.git
synced 2026-02-16 10:30:47 +00:00
Support single gamepad in SDL
This commit is contained in:
98
src/sdl.c
98
src/sdl.c
@@ -28,10 +28,25 @@
|
||||
|
||||
static bool done;
|
||||
|
||||
char leftTrigger, rightTrigger;
|
||||
short leftStickX, leftStickY;
|
||||
short rightStickX, rightStickY;
|
||||
int buttons;
|
||||
|
||||
void sdl_loop() {
|
||||
SDL_SetRelativeMouseMode(SDL_TRUE);
|
||||
SDL_InitSubSystem(SDL_INIT_EVENTS | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);
|
||||
SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt");
|
||||
SDL_ShowCursor(SDL_DISABLE);
|
||||
|
||||
for (int i = 0; i < SDL_NumJoysticks(); ++i) {
|
||||
if (SDL_IsGameController(i)) {
|
||||
if (!SDL_GameControllerOpen(i)) {
|
||||
fprintf(stderr, "Could not open gamecontroller %i: %s\n", i, SDL_GetError());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SDL_Event event;
|
||||
|
||||
while(!done && SDL_WaitEvent(&event)) {
|
||||
@@ -71,6 +86,89 @@ void sdl_loop() {
|
||||
|
||||
LiSendKeyboardEvent(0x80 << 8 | button, event.type==SDL_KEYDOWN?KEY_ACTION_DOWN:KEY_ACTION_UP, 0);
|
||||
break;
|
||||
case SDL_CONTROLLERAXISMOTION:
|
||||
switch (event.caxis.axis) {
|
||||
case SDL_CONTROLLER_AXIS_LEFTX:
|
||||
leftStickX = event.caxis.value;
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_LEFTY:
|
||||
leftStickY = -event.caxis.value - 1;
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_RIGHTX:
|
||||
rightStickX = event.caxis.value;
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_RIGHTY:
|
||||
rightStickY = -event.caxis.value - 1;
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
|
||||
leftTrigger = (event.caxis.value >> 8) + 127;
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_TRIGGERRIGHT:
|
||||
rightTrigger = (event.caxis.value >> 8) + 127;
|
||||
break;
|
||||
default:
|
||||
continue;
|
||||
}
|
||||
LiSendControllerEvent(0, leftTrigger, rightTrigger, leftStickX, leftStickY, rightStickX, rightStickY);
|
||||
break;
|
||||
case SDL_CONTROLLERBUTTONDOWN:
|
||||
case SDL_CONTROLLERBUTTONUP:
|
||||
switch (event.cbutton.button) {
|
||||
case SDL_CONTROLLER_BUTTON_A:
|
||||
button = A_FLAG;
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_B:
|
||||
button = B_FLAG;
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_Y:
|
||||
button = Y_FLAG;
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_X:
|
||||
button = X_FLAG;
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_UP:
|
||||
button = UP_FLAG;
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
|
||||
button = DOWN_FLAG;
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
|
||||
button = RIGHT_FLAG;
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
|
||||
button = LEFT_FLAG;
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_BACK:
|
||||
button = BACK_FLAG;
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_START:
|
||||
button = PLAY_FLAG;
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_GUIDE:
|
||||
button = SPECIAL_FLAG;
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_LEFTSTICK:
|
||||
button = LS_CLK_FLAG;
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_RIGHTSTICK:
|
||||
button = RS_CLK_FLAG;
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
|
||||
button = LB_FLAG;
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
|
||||
button = RB_FLAG;
|
||||
break;
|
||||
default:
|
||||
continue;
|
||||
}
|
||||
if (event.type == SDL_CONTROLLERBUTTONDOWN)
|
||||
buttons |= button;
|
||||
else
|
||||
buttons &= ~button;
|
||||
|
||||
LiSendControllerEvent(buttons, leftTrigger, rightTrigger, leftStickX, leftStickY, rightStickX, rightStickY);
|
||||
break;
|
||||
case SDL_QUIT:
|
||||
done = true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user