Add map function to create controller mappings

This commit is contained in:
Iwan Timmer
2017-10-24 20:51:08 +02:00
parent a0c43053e7
commit f08b701223
6 changed files with 185 additions and 4 deletions

View File

@@ -84,6 +84,8 @@ static int numDevices = 0;
static int assignedControllerIds = 0;
static short* currentKey;
static short* currentHat;
static short* currentHatDir;
static short* currentAbs;
static bool* currentReverse;
@@ -366,28 +368,42 @@ static bool evdev_handle_event(struct input_event *ev, struct input_device *dev)
}
static bool evdev_handle_mapping_event(struct input_event *ev, struct input_device *dev) {
int index, hat_index;
switch (ev->type) {
case EV_KEY:
index = ev->code > BTN_MISC && ev->code < (BTN_MISC + KEY_MAX) ? dev->key_map[ev->code - BTN_MISC] : -1;
if (currentKey != NULL) {
if (ev->value)
*currentKey = ev->code;
else if (ev->code == *currentKey)
*currentKey = index;
else if (*currentKey != -1 && index == *currentKey)
return false;
}
break;
case EV_ABS:
hat_index = (ev->code - ABS_HAT0X) / 2;
if (hat_index >= 0 && hat_index < 4) {
int hat_dir_index = (ev->code - ABS_HAT0X) % 2;
dev->hats_state[hat_index][hat_dir_index] = ev->value < 0 ? -1 : (ev->value == 0 ? 0 : 1);
}
if (currentAbs != NULL) {
struct input_abs_parms parms;
evdev_init_parms(dev, &parms, ev->code);
printf("%d: %d >< %d / %d\n", ev->code, ev->value, parms.avg + parms.range/2, parms.avg - parms.range/2);
if (ev->value > parms.avg + parms.range/2) {
*currentAbs = ev->code;
*currentAbs = dev->abs_map[ev->code];
*currentReverse = false;
} else if (ev->value < parms.avg - parms.range/2) {
*currentAbs = ev->code;
*currentAbs = dev->abs_map[ev->code];
*currentReverse = true;
} else if (ev->code == *currentAbs)
return false;
} else if (currentHat != NULL) {
if (hat_index >= 0 && hat_index < 4) {
*currentHat = hat_index;
*currentHatDir = hat_constants[dev->hats_state[hat_index][1] + 1][dev->hats_state[hat_index][0] + 1];
return false;
}
}
break;
}
@@ -537,6 +553,117 @@ void evdev_create(const char* device, struct mapping* mappings, bool verbose) {
loop_add_fd(devices[dev].fd, &evdev_handle, POLLIN);
}
static void evdev_map_key(char* keyName, short* key) {
printf("Press %s\n", keyName);
currentKey = key;
currentHat = NULL;
currentAbs = NULL;
*key = -1;
loop_main();
usleep(250000);
evdev_drain();
}
static void evdev_map_abs(char* keyName, short* abs, bool* reverse) {
printf("Move %s\n", keyName);
currentKey = NULL;
currentHat = NULL;
currentAbs = abs;
currentReverse = reverse;
*abs = -1;
loop_main();
usleep(250000);
evdev_drain();
}
static void evdev_map_hatkey(char* keyName, short* hat, short* hat_dir, short* key) {
printf("Press %s\n", keyName);
currentKey = key;
currentHat = hat;
currentHatDir = hat_dir;
currentAbs = NULL;
*key = -1;
*hat = -1;
*hat_dir = -1;
*currentReverse = false;
loop_main();
usleep(250000);
evdev_drain();
}
static void evdev_map_abskey(char* keyName, short* abs, short* key, bool* reverse) {
printf("Press %s\n", keyName);
currentKey = key;
currentHat = NULL;
currentAbs = abs;
currentReverse = reverse;
*key = -1;
*abs = -1;
*currentReverse = false;
loop_main();
usleep(250000);
evdev_drain();
}
void evdev_map(char* device) {
int fd = open(device, O_RDONLY|O_NONBLOCK);
struct libevdev *evdev = libevdev_new();
libevdev_set_fd(evdev, fd);
const char* name = libevdev_get_name(evdev);
int16_t guid[8] = {0};
guid[0] = int16_to_le(libevdev_get_id_bustype(evdev));
guid[2] = int16_to_le(libevdev_get_id_vendor(evdev));
guid[4] = int16_to_le(libevdev_get_id_product(evdev));
guid[6] = int16_to_le(libevdev_get_id_version(evdev));
char str_guid[33];
char* buf = str_guid;
for (int i = 0; i < 16; i++)
buf += sprintf(buf, "%02x", ((unsigned char*) guid)[i]);
struct mapping map;
strncpy(map.name, libevdev_get_name(evdev), sizeof(map.name));
strncpy(map.guid, str_guid, sizeof(map.name));
libevdev_free(evdev);
close(fd);
handler = evdev_handle_mapping_event;
evdev_map_abs("Left Stick Right", &(map.abs_leftx), &(map.reverse_leftx));
evdev_map_abs("Left Stick Up", &(map.abs_lefty), &(map.reverse_lefty));
evdev_map_key("Left Stick Button", &(map.btn_leftstick));
evdev_map_abs("Right Stick Right", &(map.abs_rightx), &(map.reverse_rightx));
evdev_map_abs("Right Stick Up", &(map.abs_righty), &(map.reverse_righty));
evdev_map_key("Right Stick Button", &(map.btn_rightstick));
evdev_map_hatkey("D-Pad Right", &(map.hat_dpright), &(map.hat_dir_dpright), &(map.btn_dpright));
evdev_map_hatkey("D-Pad Left", &(map.hat_dpleft), &(map.hat_dir_dpleft), &(map.btn_dpleft));
evdev_map_hatkey("D-Pad Up", &(map.hat_dpup), &(map.hat_dir_dpup), &(map.btn_dpup));
evdev_map_hatkey("D-Pad Down", &(map.hat_dpdown), &(map.hat_dir_dpdown), &(map.btn_dpdown));
evdev_map_key("Button X (1)", &(map.btn_x));
evdev_map_key("Button A (2)", &(map.btn_a));
evdev_map_key("Button B (3)", &(map.btn_b));
evdev_map_key("Button Y (4)", &(map.btn_y));
evdev_map_key("Back Button", &(map.btn_back));
evdev_map_key("Start Button", &(map.btn_start));
evdev_map_key("Special Button", &(map.btn_guide));
bool ignored;
evdev_map_abskey("Left Trigger", &(map.abs_lefttrigger), &(map.btn_lefttrigger), &ignored);
evdev_map_abskey("Right Trigger", &(map.abs_righttrigger), &(map.btn_righttrigger), &ignored);
evdev_map_key("Left Bumper", &(map.btn_leftshoulder));
evdev_map_key("Right Bumper", &(map.btn_rightshoulder));
mapping_print(&map);
}
void evdev_start() {
// After grabbing, the only way to quit via the keyboard
// is via the special key combo that the input handling