mirror of
https://github.com/moonlight-stream/moonlight-embedded.git
synced 2026-04-03 22:46:14 +00:00
dynamically increase the buffer size if we build up to large of a queue
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@@ -14,7 +14,10 @@ public class JavaxAudioRenderer implements AudioRenderer {
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private SourceDataLine soundLine;
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private SoundBuffer soundBuffer;
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private byte[] lineBuffer;
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private int channelCount;
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private int sampleRate;
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public static final int DEFAULT_BUFFER_SIZE = 4096;
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public static final int STAGING_BUFFERS = 3; // 3 complete frames of audio
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@Override
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@@ -26,6 +29,18 @@ public class JavaxAudioRenderer implements AudioRenderer {
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// If there's space available in the sound line, pull some data out
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// of the staging buffer and write it to the sound line
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int available = soundLine.available();
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// Kinda jank. If the queued is larger than available, we are going to have a delay
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// so we increase the buffer size
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if (available < soundBuffer.size()) {
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System.out.println("buffer too full, buffer size: " + soundLine.getBufferSize());
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int currentBuffer = soundLine.getBufferSize();
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soundLine.close();
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createSoundLine(currentBuffer*2);
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available = soundLine.available();
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System.out.println("creating new line with buffer size: " + soundLine.getBufferSize());
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}
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if (available > 0) {
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int written = soundBuffer.fill(lineBuffer, 0, available);
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if (written > 0) {
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@@ -41,16 +56,14 @@ public class JavaxAudioRenderer implements AudioRenderer {
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soundLine.close();
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}
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}
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@Override
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public void streamInitialized(int channelCount, int sampleRate) {
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private void createSoundLine(int bufferSize) {
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AudioFormat audioFormat = new AudioFormat(sampleRate, 16, channelCount, true, true);
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DataLine.Info info = new DataLine.Info(SourceDataLine.class, audioFormat);
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try {
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soundLine = (SourceDataLine) AudioSystem.getLine(info);
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soundLine.open(audioFormat);
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soundLine.open(audioFormat, bufferSize);
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soundLine.start();
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lineBuffer = new byte[soundLine.getBufferSize()];
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soundBuffer = new SoundBuffer(STAGING_BUFFERS);
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} catch (LineUnavailableException e) {
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@@ -58,4 +71,11 @@ public class JavaxAudioRenderer implements AudioRenderer {
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}
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}
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@Override
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public void streamInitialized(int channelCount, int sampleRate) {
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this.channelCount = channelCount;
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this.sampleRate = sampleRate;
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createSoundLine(DEFAULT_BUFFER_SIZE);
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}
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}
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@@ -24,6 +24,14 @@ public class SoundBuffer {
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bufferList.addLast(buff);
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}
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public int size() {
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int size = 0;
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for (ShortBufferDescriptor desc : bufferList) {
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size += desc.length;
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}
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return size;
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}
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public int fill(byte[] data, int offset, int length) {
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int filled = 0;
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