Change readme to use Moonlight

I opened an issue earlier about renaming the repo given the shift to Moonlight - if you go ahead with that, this readme update will make things a little easier on you :)
This commit is contained in:
Michelle Bergeron 2015-04-25 11:57:39 -07:00 committed by Iwan Timmer
parent 8a14cc6d9a
commit 8b38b466ec

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#Limelight Embedded #Moonlight Embedded
Limelight is an open source implementation of NVIDIA's GameStream, as used by the NVIDIA Shield, Moonlight (formerly titled Limelight) is an open source implementation of NVIDIA's GameStream, as used by the NVIDIA Shield,
but built for Linux/OSX/Windows. but built for Linux/OSX/Windows.
Limelight Embedded allows you to stream your full collection of Steam games from Moonlight Embedded allows you to stream your full collection of Steam games from
your powerful Windows desktop to your embedded system, like Raspberry Pi, CuBox-i and Hummingboard. your powerful Windows desktop to your embedded system, like Raspberry Pi, CuBox-i and Hummingboard.
For a demo see this [video](https://www.youtube.com/watch?v=XRW6O0bSHNw). For a demo see this [video](https://www.youtube.com/watch?v=XRW6O0bSHNw).
[Limelight-common](https://github.com/limelight-stream/limelight-common) is the shared codebase between [Moonlight-common](https://github.com/moonlight-stream/moonlight-common) is the shared codebase between
different implementations of Limelight different implementations of Moonlight
[Limelight](https://github.com/limelight-stream/limelight-android) also has an Android [Moonlight](https://github.com/moonlight-stream/moonlight-android) also has an Android
implementation. implementation.
[Limelight-pc](https://github.com/limelight-stream/limelight-pc) also has an Linux/OSX/Windows [Moonlight-pc](https://github.com/moonlight-stream/moonlight-pc) also has an Linux/OSX/Windows
implementation. implementation.
[Limelight iOS](https://github.com/limelight-stream/limelight-ios) also has an iOS [Moonlight iOS](https://github.com/moonlight-stream/moonlight-ios) also has an iOS
implementation. implementation in beta.
[Limelight Windows](https://github.com/limelight-stream/limelight-windows) also has an Windows and Windows Phone [Moonlight Windows](https://github.com/moonlight-stream/moonlight-windows) also has an Windows and Windows Phone
implementation. implementation under development.
##Features ##Features
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* Ensure your machine and embedded system are on the same network * Ensure your machine and embedded system are on the same network
* Turn on Shield Streaming in the GFE settings * Turn on Shield Streaming in the GFE settings
* Start Limelight Embedded with pair * Start Moonlight Embedded with pair
* Accept the pairing confirmation on your PC * Accept the pairing confirmation on your PC
* Start Limelight Embedded with stream * Start Moonlight Embedded with stream
* Play games! * Play games!
##Usage ##Usage
@ -90,7 +90,7 @@ implementation.
##Fixed point Opus on Debian ##Fixed point Opus on Debian
Debian/Raspbian currently doesn't provide a fixed point Opus build. Debian/Raspbian currently doesn't provide a fixed point Opus build.
This results in very high cpu usage for audio decompression, especially on the Raspberry Pi. This results in very high cpu usage for audio decompression, especially on the Raspberry Pi.
Limelight Embedded can load another Opus build for you from the current working directory. Moonlight Embedded can load another Opus build for you from the current working directory.
To compile Opus with fixed point support you have to execute the following commands: To compile Opus with fixed point support you have to execute the following commands:
wget http://downloads.xiph.org/releases/opus/opus-1.1.tar.gz wget http://downloads.xiph.org/releases/opus/opus-1.1.tar.gz
@ -99,7 +99,7 @@ To compile Opus with fixed point support you have to execute the following comma
./configure --enable-fixed-point ./configure --enable-fixed-point
make make
Then copy libopus.so from opus-1.1/libs to the directory from which you start Limelight Embedded. Then copy libopus.so from opus-1.1/libs to the directory from which you start Moonlight Embedded.
##Compile ##Compile