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Change readme to use Moonlight
I opened an issue earlier about renaming the repo given the shift to Moonlight - if you go ahead with that, this readme update will make things a little easier on you :)
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README.md
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README.md
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#Limelight Embedded
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#Moonlight Embedded
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Limelight is an open source implementation of NVIDIA's GameStream, as used by the NVIDIA Shield,
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Moonlight (formerly titled Limelight) is an open source implementation of NVIDIA's GameStream, as used by the NVIDIA Shield,
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but built for Linux/OSX/Windows.
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but built for Linux/OSX/Windows.
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Limelight Embedded allows you to stream your full collection of Steam games from
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Moonlight Embedded allows you to stream your full collection of Steam games from
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your powerful Windows desktop to your embedded system, like Raspberry Pi, CuBox-i and Hummingboard.
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your powerful Windows desktop to your embedded system, like Raspberry Pi, CuBox-i and Hummingboard.
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For a demo see this [video](https://www.youtube.com/watch?v=XRW6O0bSHNw).
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For a demo see this [video](https://www.youtube.com/watch?v=XRW6O0bSHNw).
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[Limelight-common](https://github.com/limelight-stream/limelight-common) is the shared codebase between
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[Moonlight-common](https://github.com/moonlight-stream/moonlight-common) is the shared codebase between
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different implementations of Limelight
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different implementations of Moonlight
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[Limelight](https://github.com/limelight-stream/limelight-android) also has an Android
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[Moonlight](https://github.com/moonlight-stream/moonlight-android) also has an Android
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implementation.
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implementation.
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[Limelight-pc](https://github.com/limelight-stream/limelight-pc) also has an Linux/OSX/Windows
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[Moonlight-pc](https://github.com/moonlight-stream/moonlight-pc) also has an Linux/OSX/Windows
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implementation.
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implementation.
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[Limelight iOS](https://github.com/limelight-stream/limelight-ios) also has an iOS
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[Moonlight iOS](https://github.com/moonlight-stream/moonlight-ios) also has an iOS
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implementation.
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implementation in beta.
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[Limelight Windows](https://github.com/limelight-stream/limelight-windows) also has an Windows and Windows Phone
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[Moonlight Windows](https://github.com/moonlight-stream/moonlight-windows) also has an Windows and Windows Phone
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implementation.
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implementation under development.
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##Features
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##Features
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@ -46,9 +46,9 @@ implementation.
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* Ensure your machine and embedded system are on the same network
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* Ensure your machine and embedded system are on the same network
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* Turn on Shield Streaming in the GFE settings
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* Turn on Shield Streaming in the GFE settings
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* Start Limelight Embedded with pair
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* Start Moonlight Embedded with pair
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* Accept the pairing confirmation on your PC
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* Accept the pairing confirmation on your PC
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* Start Limelight Embedded with stream
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* Start Moonlight Embedded with stream
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* Play games!
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* Play games!
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##Usage
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##Usage
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##Fixed point Opus on Debian
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##Fixed point Opus on Debian
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Debian/Raspbian currently doesn't provide a fixed point Opus build.
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Debian/Raspbian currently doesn't provide a fixed point Opus build.
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This results in very high cpu usage for audio decompression, especially on the Raspberry Pi.
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This results in very high cpu usage for audio decompression, especially on the Raspberry Pi.
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Limelight Embedded can load another Opus build for you from the current working directory.
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Moonlight Embedded can load another Opus build for you from the current working directory.
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To compile Opus with fixed point support you have to execute the following commands:
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To compile Opus with fixed point support you have to execute the following commands:
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wget http://downloads.xiph.org/releases/opus/opus-1.1.tar.gz
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wget http://downloads.xiph.org/releases/opus/opus-1.1.tar.gz
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./configure --enable-fixed-point
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./configure --enable-fixed-point
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make
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make
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Then copy libopus.so from opus-1.1/libs to the directory from which you start Limelight Embedded.
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Then copy libopus.so from opus-1.1/libs to the directory from which you start Moonlight Embedded.
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##Compile
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##Compile
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