From 8b38b466ec36cfb63308d1a2bd0c0a174c5a0499 Mon Sep 17 00:00:00 2001 From: Michelle Bergeron Date: Sat, 25 Apr 2015 11:57:39 -0700 Subject: [PATCH] Change readme to use Moonlight I opened an issue earlier about renaming the repo given the shift to Moonlight - if you go ahead with that, this readme update will make things a little easier on you :) --- README.md | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/README.md b/README.md index 2048846..1994cf2 100644 --- a/README.md +++ b/README.md @@ -1,27 +1,27 @@ -#Limelight Embedded +#Moonlight Embedded -Limelight is an open source implementation of NVIDIA's GameStream, as used by the NVIDIA Shield, +Moonlight (formerly titled Limelight) is an open source implementation of NVIDIA's GameStream, as used by the NVIDIA Shield, but built for Linux/OSX/Windows. -Limelight Embedded allows you to stream your full collection of Steam games from +Moonlight Embedded allows you to stream your full collection of Steam games from your powerful Windows desktop to your embedded system, like Raspberry Pi, CuBox-i and Hummingboard. For a demo see this [video](https://www.youtube.com/watch?v=XRW6O0bSHNw). -[Limelight-common](https://github.com/limelight-stream/limelight-common) is the shared codebase between -different implementations of Limelight +[Moonlight-common](https://github.com/moonlight-stream/moonlight-common) is the shared codebase between +different implementations of Moonlight -[Limelight](https://github.com/limelight-stream/limelight-android) also has an Android +[Moonlight](https://github.com/moonlight-stream/moonlight-android) also has an Android implementation. -[Limelight-pc](https://github.com/limelight-stream/limelight-pc) also has an Linux/OSX/Windows +[Moonlight-pc](https://github.com/moonlight-stream/moonlight-pc) also has an Linux/OSX/Windows implementation. -[Limelight iOS](https://github.com/limelight-stream/limelight-ios) also has an iOS -implementation. +[Moonlight iOS](https://github.com/moonlight-stream/moonlight-ios) also has an iOS +implementation in beta. -[Limelight Windows](https://github.com/limelight-stream/limelight-windows) also has an Windows and Windows Phone -implementation. +[Moonlight Windows](https://github.com/moonlight-stream/moonlight-windows) also has an Windows and Windows Phone +implementation under development. ##Features @@ -46,9 +46,9 @@ implementation. * Ensure your machine and embedded system are on the same network * Turn on Shield Streaming in the GFE settings -* Start Limelight Embedded with pair +* Start Moonlight Embedded with pair * Accept the pairing confirmation on your PC -* Start Limelight Embedded with stream +* Start Moonlight Embedded with stream * Play games! ##Usage @@ -90,7 +90,7 @@ implementation. ##Fixed point Opus on Debian Debian/Raspbian currently doesn't provide a fixed point Opus build. This results in very high cpu usage for audio decompression, especially on the Raspberry Pi. -Limelight Embedded can load another Opus build for you from the current working directory. +Moonlight Embedded can load another Opus build for you from the current working directory. To compile Opus with fixed point support you have to execute the following commands: wget http://downloads.xiph.org/releases/opus/opus-1.1.tar.gz @@ -99,7 +99,7 @@ To compile Opus with fixed point support you have to execute the following comma ./configure --enable-fixed-point make -Then copy libopus.so from opus-1.1/libs to the directory from which you start Limelight Embedded. +Then copy libopus.so from opus-1.1/libs to the directory from which you start Moonlight Embedded. ##Compile