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https://github.com/moonlight-stream/moonlight-embedded.git
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Replace FindLibUUID.cmake with modified version from CMake project
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# - Try to find LIBUUID
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# Find LIBUUID headers, libraries and the answer to all questions.
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# CMake - Cross Platform Makefile Generator
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# Copyright 2000-2024 Kitware, Inc. and Contributors
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# All rights reserved.
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#
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# LIBUUID_FOUND True if libuuid got found
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# LIBUUID_INCLUDE_DIRS Location of libuuid headers
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# LIBUUID_LIBRARIES List of libraries to use libuuid
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#
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# Copyright (c) 2008 Bjoern Ricks <bjoern.ricks@googlemail.com>
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#
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# Redistribution and use is allowed according to the terms of the New
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# BSD license.
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# For details see the accompanying COPYING-CMAKE-SCRIPTS file.
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# Distributed under the OSI-approved BSD 3-Clause License. See
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# https://cmake.org/licensing for details.
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#
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#[=======================================================================[.rst:
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FindLibUUID
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------------
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INCLUDE( FindPkgConfig )
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Find LibUUID include directory and library.
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IF ( LibUuid_FIND_REQUIRED )
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SET( _pkgconfig_REQUIRED "REQUIRED" )
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ELSE( LibUuid_FIND_REQUIRED )
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SET( _pkgconfig_REQUIRED "" )
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ENDIF ( LibUuid_FIND_REQUIRED )
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Imported Targets
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^^^^^^^^^^^^^^^^
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IF ( LIBUUID_MIN_VERSION )
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PKG_SEARCH_MODULE( LIBUUID ${_pkgconfig_REQUIRED} uuid>=${LIBUUID_MIN_VERSION} )
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ELSE ( LIBUUID_MIN_VERSION )
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PKG_SEARCH_MODULE( LIBUUID ${_pkgconfig_REQUIRED} uuid )
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ENDIF ( LIBUUID_MIN_VERSION )
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An :ref:`imported target <Imported targets>` named
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``LibUUID::LibUUID`` is provided if LibUUID has been found.
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Result Variables
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^^^^^^^^^^^^^^^^
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IF( NOT LIBUUID_FOUND AND NOT PKG_CONFIG_FOUND )
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FIND_PATH( LIBUUID_INCLUDE_DIRS uuid/uuid.h )
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FIND_LIBRARY( LIBUUID_LIBRARIES uuid)
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This module defines the following variables:
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# Report results
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IF ( LIBUUID_LIBRARIES AND LIBUUID_INCLUDE_DIRS )
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SET( LIBUUID_FOUND 1 )
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IF ( NOT LIBUUID_FIND_QUIETLY )
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MESSAGE( STATUS "Found libuuid: ${LIBUUID_LIBRARIES}" )
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ENDIF ( NOT LIBUUID_FIND_QUIETLY )
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ELSE ( LIBUUID_LIBRARIES AND LIBUUID_INCLUDE_DIRS )
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IF ( LIBUUID_FIND_REQUIRED )
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MESSAGE( SEND_ERROR "Could NOT find libuuid" )
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ELSE ( LIBUUID_FIND_REQUIRED )
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IF ( NOT LIBUUID_FIND_QUIETLY )
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MESSAGE( STATUS "Could NOT find libuuid" )
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ENDIF ( NOT LIBUUID_FIND_QUIETLY )
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ENDIF ( LIBUUID_FIND_REQUIRED )
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ENDIF ( LIBUUID_LIBRARIES AND LIBUUID_INCLUDE_DIRS )
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ENDIF( NOT LIBUUID_FOUND AND NOT PKG_CONFIG_FOUND )
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``LibUUID_FOUND``
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True if LibUUID was found, false otherwise.
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``LibUUID_INCLUDE_DIRS``
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Include directories needed to include LibUUID headers.
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``LibUUID_LIBRARIES``
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Libraries needed to link to LibUUID.
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MARK_AS_ADVANCED( LIBUUID_LIBRARIES LIBUUID_INCLUDE_DIRS )
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Cache Variables
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^^^^^^^^^^^^^^^
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This module uses the following cache variables:
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``LibUUID_LIBRARY``
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The location of the LibUUID library file.
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``LibUUID_INCLUDE_DIR``
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The location of the LibUUID include directory containing ``uuid/uuid.h``.
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The cache variables should not be used by project code.
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They may be set by end users to point at LibUUID components.
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#]=======================================================================]
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#-----------------------------------------------------------------------------
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find_library(LibUUID_LIBRARY
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NAMES uuid
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)
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mark_as_advanced(LibUUID_LIBRARY)
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find_path(LibUUID_INCLUDE_DIR
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NAMES uuid/uuid.h
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)
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mark_as_advanced(LibUUID_INCLUDE_DIR)
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#-----------------------------------------------------------------------------
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include(FindPackageHandleStandardArgs)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(LibUUID
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FOUND_VAR LibUUID_FOUND
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REQUIRED_VARS LibUUID_LIBRARY LibUUID_INCLUDE_DIR
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)
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set(LIBUUID_FOUND ${LibUUID_FOUND})
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#-----------------------------------------------------------------------------
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# Provide documented result variables and targets.
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if(LibUUID_FOUND)
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set(LibUUID_INCLUDE_DIRS ${LibUUID_INCLUDE_DIR})
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set(LibUUID_LIBRARIES ${LibUUID_LIBRARY})
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if(NOT TARGET LibUUID::LibUUID)
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add_library(LibUUID::LibUUID UNKNOWN IMPORTED)
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set_target_properties(LibUUID::LibUUID PROPERTIES
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IMPORTED_LOCATION "${LibUUID_LIBRARY}"
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INTERFACE_INCLUDE_DIRECTORIES "${LibUUID_INCLUDE_DIRS}"
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)
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endif()
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endif()
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@ -23,9 +23,9 @@ target_link_libraries(gamestream moonlight-common)
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set_target_properties(gamestream PROPERTIES SOVERSION ${SO_VERSION} VERSION ${PROJECT_VERSION})
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set_target_properties(moonlight-common PROPERTIES SOVERSION ${SO_VERSION} VERSION ${PROJECT_VERSION})
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target_include_directories(gamestream PRIVATE ../third_party/moonlight-common-c/src ../third_party/h264bitstream ${AVAHI_INCLUDE_DIRS} ${LIBUUID_INCLUDE_DIRS})
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target_include_directories(gamestream PRIVATE ../third_party/moonlight-common-c/src ../third_party/h264bitstream ${AVAHI_INCLUDE_DIRS} ${LibUUID_INCLUDE_DIRS})
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target_include_directories(moonlight-common PRIVATE ../third_party/moonlight-common-c/reedsolomon ../third_party/moonlight-common-c/enet/include)
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target_link_libraries(gamestream ${CURL_LIBRARIES} ${OPENSSL_LIBRARIES} ${EXPAT_LIBRARIES} ${AVAHI_LIBRARIES} ${LIBUUID_LIBRARIES})
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target_link_libraries(gamestream ${CURL_LIBRARIES} ${OPENSSL_LIBRARIES} ${EXPAT_LIBRARIES} ${AVAHI_LIBRARIES} ${LibUUID_LIBRARIES})
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target_link_libraries(gamestream ${CMAKE_THREAD_LIBS_INIT} ${CMAKE_DL_LIBS})
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