mirror of
https://github.com/moonlight-stream/moonlight-embedded.git
synced 2026-02-16 02:20:42 +00:00
Rename throttle and rudder to z and rz
This commit is contained in:
@@ -1,25 +1,22 @@
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abs_x = 0
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abs_y = 1
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abs_z = 2
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abs_rx = 3
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abs_ry = 4
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abs_rz = 5
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abs_deadzone = 0
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abs_dpad_y = 16
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abs_dpad_x = 17
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abs_throttle = 6
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abs_rudder = 7
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btn_throttle = 312
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btn_rudder = 313
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reverse_x = false
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reverse_y = false
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reverse_rx = false
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reverse_ry = false
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reverse_dpad_y = false
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reverse_dpad_x = false
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reverse_throttle = false
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reverse_rudder = false
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reverse_z = false
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reverse_rz = false
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btn_south = 304
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btn_east = 305
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@@ -33,6 +30,8 @@ btn_thumbl = 317
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btn_thumbr = 318
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btn_tl = 310
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btn_tr = 311
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btn_tl2 = 312
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btn_tr2 = 313
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btn_dpad_up = 544
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btn_dpad_down = 545
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@@ -145,23 +145,19 @@ public class EvdevConstants {
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/* Gamepad constants */
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public static final short ABS_X = 0x00;
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public static final short ABS_Y = 0x01;
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public static final short ABS_Z = 0x02;
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public static final short ABS_RX = 0x03;
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public static final short ABS_RY = 0x04;
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public static final short ABS_RZ = 0x05;
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public static final short ABS_HAT0X = 0x10;
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public static final short ABS_HAT0Y = 0x11;
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public static final short ABS_THROTTLE = 0x06;
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public static final short ABS_RUDDER = 0x07;
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public static final short BTN_SOUTH = 0x130;
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public static final short BTN_EAST = 0x131;
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public static final short BTN_NORTH = 0x133;
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public static final short BTN_WEST = 0x134;
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public static final short BTN_THROTTLE = 0x137;
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public static final short BTN_RUDDER = 0x138;
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public static final short BTN_SELECT = 0x13a;
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public static final short BTN_START = 0x13b;
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public static final short BTN_MODE = 0x13c;
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@@ -169,6 +165,8 @@ public class EvdevConstants {
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public static final short BTN_THUMBR = 0x13e;
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public static final short BTN_TL = 0x136;
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public static final short BTN_TR = 0x137;
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public static final short BTN_TL2 = 0x138;
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public static final short BTN_TR2 = 0x139;
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public static final short BTN_DPAD_UP = 0x220;
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public static final short BTN_DPAD_DOWN = 0x221;
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@@ -55,8 +55,8 @@ public class EvdevHandler implements Runnable {
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absLY = new EvdevAbsolute(device, mapping.abs_y, !mapping.reverse_y);
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absRX = new EvdevAbsolute(device, mapping.abs_rx, mapping.reverse_rx);
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absRY = new EvdevAbsolute(device, mapping.abs_ry, !mapping.reverse_ry);
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absLT = new EvdevAbsolute(device, mapping.abs_rudder, mapping.reverse_rudder);
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absRT = new EvdevAbsolute(device, mapping.abs_throttle, mapping.reverse_throttle);
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absLT = new EvdevAbsolute(device, mapping.abs_z, mapping.reverse_z);
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absRT = new EvdevAbsolute(device, mapping.abs_rz, mapping.reverse_rz);
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absDX = new EvdevAbsolute(device, mapping.abs_dpad_x, mapping.reverse_dpad_x);
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absDY = new EvdevAbsolute(device, mapping.abs_dpad_y, mapping.reverse_dpad_y);
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@@ -143,9 +143,9 @@ public class EvdevHandler implements Runnable {
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} else if (value==EvdevConstants.KEY_RELEASED){
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buttonFlags &= ~gamepadButton;
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}
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} else if (code==mapping.btn_throttle) {
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} else if (code==mapping.btn_tl2) {
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leftTrigger = (byte) (value==EvdevConstants.KEY_PRESSED ? -1 : 0);
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} else if (code==mapping.btn_rudder) {
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} else if (code==mapping.btn_tr2) {
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rightTrigger = (byte) (value==EvdevConstants.KEY_PRESSED ? -1 : 0);
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}
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conn.sendControllerInput(buttonFlags, leftTrigger, rightTrigger, leftStickX, leftStickY, rightStickX, rightStickY);
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@@ -165,9 +165,9 @@ public class EvdevHandler implements Runnable {
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rightStickX = accountForDeadzone(absRX.getShort(value));
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else if (code==mapping.abs_ry)
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rightStickY = accountForDeadzone(absRY.getShort(value));
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else if (code==mapping.abs_throttle)
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else if (code==mapping.abs_z)
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leftTrigger = absLT.getByte(value);
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else if (code==mapping.abs_rudder)
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else if (code==mapping.abs_rz)
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rightTrigger = absRT.getByte(value);
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else if (code==mapping.abs_dpad_x) {
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int dir = absRT.getDirection(value);
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@@ -15,23 +15,20 @@ public class GamepadMapping {
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public short abs_x = EvdevConstants.ABS_X;
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public short abs_y = EvdevConstants.ABS_Y;
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public short abs_z = EvdevConstants.ABS_Z;
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public short abs_rx = EvdevConstants.ABS_RX;
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public short abs_ry = EvdevConstants.ABS_RY;
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public short abs_rz = EvdevConstants.ABS_RZ;
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public short abs_deadzone = 0;
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public short abs_dpad_y = EvdevConstants.ABS_HAT0X;
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public short abs_dpad_x = EvdevConstants.ABS_HAT0Y;
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public short abs_throttle = EvdevConstants.ABS_THROTTLE;
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public short abs_rudder = EvdevConstants.ABS_RUDDER;
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public short btn_throttle = EvdevConstants.BTN_THROTTLE;
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public short btn_rudder = EvdevConstants.BTN_RUDDER;
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public boolean reverse_x, reverse_y;
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public boolean reverse_rx, reverse_ry;
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public boolean reverse_dpad_y, reverse_dpad_x;
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public boolean reverse_throttle, reverse_rudder;
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public boolean reverse_z, reverse_rz;
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public short btn_south = EvdevConstants.BTN_SOUTH;
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public short btn_east = EvdevConstants.BTN_EAST;
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@@ -45,6 +42,8 @@ public class GamepadMapping {
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public short btn_thumbr = EvdevConstants.BTN_THUMBR;
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public short btn_tl = EvdevConstants.BTN_TL;
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public short btn_tr = EvdevConstants.BTN_TR;
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public short btn_tl2 = EvdevConstants.BTN_TL2;
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public short btn_tr2 = EvdevConstants.BTN_TR2;
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public short btn_dpad_up = EvdevConstants.BTN_DPAD_UP;
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public short btn_dpad_down = EvdevConstants.BTN_DPAD_DOWN;
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