Add platform option to manpage

This commit is contained in:
Iwan Timmer 2017-06-11 14:09:20 +02:00
parent e462c03d7b
commit 021fbaf810
2 changed files with 6 additions and 1 deletions

View File

@ -132,6 +132,11 @@ Use I<MAPPING> as the mapping file for all inputs.
This mapping file should have the same format as the gamecontrollerdb.txt for SDL2. This mapping file should have the same format as the gamecontrollerdb.txt for SDL2.
By default the gamecontrollerdb.txt provided by Moonlight Embedded is used. By default the gamecontrollerdb.txt provided by Moonlight Embedded is used.
=item B<-platform> [I<PLATFORM>]
Select platform for audio and video output and input.
<PLATFORM> can be pi, imx, aml, x11, x11_vdpau, sdl or fake.
=item B<-input> [I<INPUT>] =item B<-input> [I<INPUT>]
Enable the I<INPUT> device. Enable the I<INPUT> device.

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@ -154,7 +154,7 @@ static void help() {
printf("\t-surround\t\tStream 5.1 surround sound (requires GFE 2.7)\n"); printf("\t-surround\t\tStream 5.1 surround sound (requires GFE 2.7)\n");
printf("\t-keydir <directory>\tLoad encryption keys from directory\n"); printf("\t-keydir <directory>\tLoad encryption keys from directory\n");
printf("\t-mapping <file>\t\tUse <file> as gamepad mappings configuration file\n"); printf("\t-mapping <file>\t\tUse <file> as gamepad mappings configuration file\n");
printf("\t-platform <system>\tSpecify system used for audio, video and input: pi/imx/aml/x11/x11_vdpau/sdl (default auto)\n"); printf("\t-platform <system>\tSpecify system used for audio, video and input: pi/imx/aml/x11/x11_vdpau/sdl/fake (default auto)\n");
printf("\t-unsupported\t\tTry streaming if GFE version is unsupported\n"); printf("\t-unsupported\t\tTry streaming if GFE version is unsupported\n");
#if defined(HAVE_SDL) || defined(HAVE_X11) #if defined(HAVE_SDL) || defined(HAVE_X11)
printf("\n WM options (SDL and X11 only)\n\n"); printf("\n WM options (SDL and X11 only)\n\n");