diff --git a/docs/README.pod b/docs/README.pod index 757a0ca..2a9f5aa 100644 --- a/docs/README.pod +++ b/docs/README.pod @@ -132,6 +132,11 @@ Use I as the mapping file for all inputs. This mapping file should have the same format as the gamecontrollerdb.txt for SDL2. By default the gamecontrollerdb.txt provided by Moonlight Embedded is used. +=item B<-platform> [I] + +Select platform for audio and video output and input. + can be pi, imx, aml, x11, x11_vdpau, sdl or fake. + =item B<-input> [I] Enable the I device. diff --git a/src/main.c b/src/main.c index 863a33f..77671e2 100644 --- a/src/main.c +++ b/src/main.c @@ -154,7 +154,7 @@ static void help() { printf("\t-surround\t\tStream 5.1 surround sound (requires GFE 2.7)\n"); printf("\t-keydir \tLoad encryption keys from directory\n"); printf("\t-mapping \t\tUse as gamepad mappings configuration file\n"); - printf("\t-platform \tSpecify system used for audio, video and input: pi/imx/aml/x11/x11_vdpau/sdl (default auto)\n"); + printf("\t-platform \tSpecify system used for audio, video and input: pi/imx/aml/x11/x11_vdpau/sdl/fake (default auto)\n"); printf("\t-unsupported\t\tTry streaming if GFE version is unsupported\n"); #if defined(HAVE_SDL) || defined(HAVE_X11) printf("\n WM options (SDL and X11 only)\n\n");