Cameron Gutman bbf15af837 Revert "Use connected datagram sockets for audio and video"
This causes problems on multi-homed GFE and Sunshine (prior to v0.21) hosts
because audio and video data can be sent back from an address different than
the one we used as our original destination address.

This reverts commit c13f4a323fc5d25bf9e1d18ac8166d6b5fad22b8.
2023-10-26 01:15:27 -05:00
2023-09-12 21:46:46 -05:00
2021-04-29 17:40:47 -05:00
2020-12-05 23:20:02 -06:00
2016-03-06 15:29:02 -08:00
2017-05-10 10:13:06 -07:00
2018-12-03 21:37:11 -08:00

Moonlight Streaming Core Library

Moonlight-common-c contains the core GameStream client code shared between Moonlight clients, including Moonlight PC, Moonlight Android, Moonlight iOS, and Moonlight Chrome.

If you are implementing your own Moonlight game streaming client that can use a C library, you probably want the code here.

Note to Developers

Moonlight-common-c requires the specific version of ENet that is bundled as a submodule. This version has changes required for IPv6 compatibility and retransmission reliability, among other things. These are breaking API/ABI changes which make Moonlight-common-c incompatible with other versions of the ENet library. Attempting to runtime link to another libenet library will cause your client to crash when connecting to recent versions of GeForce Experience.

Description
Core implementation of Nvidia's GameStream protocol
Readme 1.9 MiB
Languages
C 99.4%
CMake 0.6%