SIMDe includes support for AltiVec, LSX, NEON, and more. It also includes fallbacks that are optimized for compiler autovectorization for other architectures (like RISC-V RVV) Since there's no runtime dispatching for these, they will be selected depending on which instructions are enabled by the toolchain at compile-time.
Moonlight Streaming Core Library
Moonlight-common-c contains the core GameStream client code shared between Moonlight clients, including Moonlight PC, Moonlight Android, Moonlight iOS, and Moonlight Chrome.
If you are implementing your own Moonlight game streaming client that can use a C library, you probably want the code here.
Note to Developers
Moonlight-common-c requires the specific version of ENet that is bundled as a submodule. This version has changes required for IPv6 compatibility and retransmission reliability, among other things. These are breaking API/ABI changes which make Moonlight-common-c incompatible with other versions of the ENet library. Attempting to runtime link to another libenet library will cause your client to crash when connecting to recent versions of GeForce Experience.