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Iwan Timmer 9bf8d361a1 Forward Error Correction (#24)
* Preperation for FEC by adding new queue which buffers whole frames

* Add code for creating recovered RTP packet

* Add checks before repair missing packets

* Initial implementation for single FEC packet

* Implement FEC for multiple packets
2017-05-04 21:22:30 -07:00
2017-05-04 21:22:30 -07:00
2016-03-06 15:29:02 -08:00

#Moonlight

Moonlight-common-c contains common C code between Moonlight clients, including Moonlight Chrome and Moonlight iOS.

If you are implementing your own Moonlight game streaming client that can use a C library, you will need the code here.

It implements the actual GameStream protocol.

Note to Developers

Moonlight-common-c requires the specific version of ENet that is bundled as a submodule. This version has changes required for IPv6 compatibility and retransmission reliability, among other things. These are breaking API/ABI changes which make Moonlight-common-c incompatible with other versions of the ENet library. Attempting to runtime link to another libenet library will cause your client to crash when connecting to recent versions of GeForce Experience.

Description
Core implementation of Nvidia's GameStream protocol
Readme 3.4 MiB
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