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9bf8d361a16ce8b8d9a5eb9a60796d1a7a0633ee
* Preperation for FEC by adding new queue which buffers whole frames * Add code for creating recovered RTP packet * Add checks before repair missing packets * Initial implementation for single FEC packet * Implement FEC for multiple packets
#Moonlight
Moonlight-common-c contains common C code between Moonlight clients, including Moonlight Chrome and Moonlight iOS.
If you are implementing your own Moonlight game streaming client that can use a C library, you will need the code here.
It implements the actual GameStream protocol.
Note to Developers
Moonlight-common-c requires the specific version of ENet that is bundled as a submodule. This version has changes required for IPv6 compatibility and retransmission reliability, among other things. These are breaking API/ABI changes which make Moonlight-common-c incompatible with other versions of the ENet library. Attempting to runtime link to another libenet library will cause your client to crash when connecting to recent versions of GeForce Experience.
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