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moonlight-stream/moonlight-common-c
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Cameron Gutman 7500382c26 Make the audio receive buffer 6400 bytes. At 1200 bytes, audio on my Pi 2 was constantly hiccupping because there wasn't enough of a cushion to allow time for decoding to happen in many cases.
2015-08-12 00:19:07 -07:00
limelight-common
Make the audio receive buffer 6400 bytes. At 1200 bytes, audio on my Pi 2 was constantly hiccupping because there wasn't enough of a cushion to allow time for decoding to happen in many cases.
2015-08-12 00:19:07 -07:00
moonlight-common.xcodeproj
Enable assertions in debug Xcode builds
2015-07-20 17:29:44 -07:00
.gitignore
Ignore some Visual Studio-generated files
2014-10-25 21:39:17 -07:00
README.md
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2015-07-16 14:21:24 -07:00

README.md

#Moonlight

Moonlight-common-c contains common C code between Moonlight clients, including Moonlight Windows and Moonlight iOS.

If you are implementing your own Moonlight game streaming client that can use a C library, you will need the code here.

It implements the actual GameStream protocol.

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Description
Core implementation of Nvidia's GameStream protocol
cc-librarygamestreammoonlightnvidia
Readme GPL-3.0
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