Cameron Gutman 6ca0b93809 Ignore ICMP Port Unreachable messages on our UDP sockets
These messages can falsely indicate failure in cases where the UDP socket
for audio or video hasn't opened yet when we start to send our PING packets.

It is also problematic when sending STUN requests to multiple IP addresses.
If one returns an ICMP Port Unreachable, it can cause us to fail the entire set
of requests even when other IP addresses do respond.
2020-09-06 14:04:57 -07:00
2020-07-27 00:03:22 -07:00
2018-07-22 03:17:00 +09:00
2016-03-06 15:29:02 -08:00
2017-05-10 10:13:06 -07:00
2018-12-03 21:37:11 -08:00

Moonlight Streaming Core Library

Moonlight-common-c contains the core GameStream client code shared between Moonlight clients, including Moonlight PC, Moonlight Android, Moonlight iOS, and Moonlight Chrome.

If you are implementing your own Moonlight game streaming client that can use a C library, you probably want the code here.

Note to Developers

Moonlight-common-c requires the specific version of ENet that is bundled as a submodule. This version has changes required for IPv6 compatibility and retransmission reliability, among other things. These are breaking API/ABI changes which make Moonlight-common-c incompatible with other versions of the ENet library. Attempting to runtime link to another libenet library will cause your client to crash when connecting to recent versions of GeForce Experience.

Description
Core implementation of Nvidia's GameStream protocol
Readme 2.1 MiB
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