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Remove mention of enableHdr
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@ -226,9 +226,9 @@ typedef struct _DECODE_UNIT {
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// and to DecoderRendererSetup() to specify selected codec.
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#define VIDEO_FORMAT_H264 0x0001 // H.264 High Profile
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#define VIDEO_FORMAT_H265 0x0100 // HEVC Main Profile
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#define VIDEO_FORMAT_H265_MAIN10 0x0200 // HEVC Main10 Profile (requires enableHdr)
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#define VIDEO_FORMAT_H265_MAIN10 0x0200 // HEVC Main10 Profile
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#define VIDEO_FORMAT_AV1_MAIN8 0x1000 // AV1 Main 8-bit profile
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#define VIDEO_FORMAT_AV1_MAIN10 0x2000 // AV1 Main 10-bit profile (requires enableHdr)
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#define VIDEO_FORMAT_AV1_MAIN10 0x2000 // AV1 Main 10-bit profile
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// Masks for clients to use to match video codecs without profile-specific details.
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#define VIDEO_FORMAT_MASK_H264 0x000F
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@ -455,7 +455,7 @@ typedef void(*ConnListenerConnectionStatusUpdate)(int connectionStatus);
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// This callback is invoked to notify the client of a change in HDR mode on
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// the host. The client will probably want to update the local display mode
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// to match the state of HDR on the host. This callback may be invoked even
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// if enableHdr is false in the stream configuration.
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// if the stream is not using an HDR-capable codec.
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typedef void(*ConnListenerSetHdrMode)(bool hdrEnabled);
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// This callback is invoked to rumble a gamepad's triggers. For more details,
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