Remove mention of enableHdr

This commit is contained in:
Cameron Gutman 2023-07-02 23:40:42 -05:00
parent 59a506c15a
commit effba1a16f

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@ -226,9 +226,9 @@ typedef struct _DECODE_UNIT {
// and to DecoderRendererSetup() to specify selected codec.
#define VIDEO_FORMAT_H264 0x0001 // H.264 High Profile
#define VIDEO_FORMAT_H265 0x0100 // HEVC Main Profile
#define VIDEO_FORMAT_H265_MAIN10 0x0200 // HEVC Main10 Profile (requires enableHdr)
#define VIDEO_FORMAT_H265_MAIN10 0x0200 // HEVC Main10 Profile
#define VIDEO_FORMAT_AV1_MAIN8 0x1000 // AV1 Main 8-bit profile
#define VIDEO_FORMAT_AV1_MAIN10 0x2000 // AV1 Main 10-bit profile (requires enableHdr)
#define VIDEO_FORMAT_AV1_MAIN10 0x2000 // AV1 Main 10-bit profile
// Masks for clients to use to match video codecs without profile-specific details.
#define VIDEO_FORMAT_MASK_H264 0x000F
@ -455,7 +455,7 @@ typedef void(*ConnListenerConnectionStatusUpdate)(int connectionStatus);
// This callback is invoked to notify the client of a change in HDR mode on
// the host. The client will probably want to update the local display mode
// to match the state of HDR on the host. This callback may be invoked even
// if enableHdr is false in the stream configuration.
// if the stream is not using an HDR-capable codec.
typedef void(*ConnListenerSetHdrMode)(bool hdrEnabled);
// This callback is invoked to rumble a gamepad's triggers. For more details,