diff --git a/src/Limelight.h b/src/Limelight.h index e6d0f11..bd07161 100644 --- a/src/Limelight.h +++ b/src/Limelight.h @@ -226,9 +226,9 @@ typedef struct _DECODE_UNIT { // and to DecoderRendererSetup() to specify selected codec. #define VIDEO_FORMAT_H264 0x0001 // H.264 High Profile #define VIDEO_FORMAT_H265 0x0100 // HEVC Main Profile -#define VIDEO_FORMAT_H265_MAIN10 0x0200 // HEVC Main10 Profile (requires enableHdr) +#define VIDEO_FORMAT_H265_MAIN10 0x0200 // HEVC Main10 Profile #define VIDEO_FORMAT_AV1_MAIN8 0x1000 // AV1 Main 8-bit profile -#define VIDEO_FORMAT_AV1_MAIN10 0x2000 // AV1 Main 10-bit profile (requires enableHdr) +#define VIDEO_FORMAT_AV1_MAIN10 0x2000 // AV1 Main 10-bit profile // Masks for clients to use to match video codecs without profile-specific details. #define VIDEO_FORMAT_MASK_H264 0x000F @@ -455,7 +455,7 @@ typedef void(*ConnListenerConnectionStatusUpdate)(int connectionStatus); // This callback is invoked to notify the client of a change in HDR mode on // the host. The client will probably want to update the local display mode // to match the state of HDR on the host. This callback may be invoked even -// if enableHdr is false in the stream configuration. +// if the stream is not using an HDR-capable codec. typedef void(*ConnListenerSetHdrMode)(bool hdrEnabled); // This callback is invoked to rumble a gamepad's triggers. For more details,