Fix buffer leak when the audio receive thread dies

This commit is contained in:
Cameron Gutman 2016-02-15 16:19:40 -05:00
parent a933886537
commit cb43494cd0

View File

@ -158,7 +158,7 @@ static void ReceiveThreadProc(void* context) {
if (packet == NULL) {
Limelog("Audio Receive: malloc() failed\n");
ListenerCallbacks.connectionTerminated(-1);
return;
break;
}
}
@ -167,7 +167,7 @@ static void ReceiveThreadProc(void* context) {
Limelog("Audio Receive: recv() failed: %d\n", (int)LastSocketError());
free(packet);
ListenerCallbacks.connectionTerminated(LastSocketError());
return;
break;
}
if (packet->size < sizeof(RTP_PACKET)) {
@ -189,7 +189,7 @@ static void ReceiveThreadProc(void* context) {
if ((AudioCallbacks.capabilities & CAPABILITY_DIRECT_SUBMIT) == 0) {
if (!queuePacketToLbq(&packet)) {
// An exit signal was received
return;
break;
}
}
else {
@ -208,16 +208,25 @@ static void ReceiveThreadProc(void* context) {
if ((AudioCallbacks.capabilities & CAPABILITY_DIRECT_SUBMIT) == 0) {
if (!queuePacketToLbq(&packet)) {
// An exit signal was received
return;
break;
}
}
else {
decodeInputData(packet);
}
}
// Break on exit
if (packet != NULL) {
break;
}
}
}
}
if (packet != NULL) {
free(packet);
}
}
static void DecoderThreadProc(void* context) {