mirror of
https://github.com/moonlight-stream/moonlight-common-c.git
synced 2026-02-16 02:21:07 +00:00
Created Xcode project for compiling universal static lib for iOS
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1
.gitignore
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1
.gitignore
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limelight-common/ARM/
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limelight-common/Debug/
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Build/
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386
limelight-common.xcodeproj/project.pbxproj
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386
limelight-common.xcodeproj/project.pbxproj
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limelight-common.xcodeproj/project.xcworkspace/contents.xcworkspacedata
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limelight-common.xcodeproj/project.xcworkspace/contents.xcworkspacedata
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<?xml version="1.0" encoding="UTF-8"?>
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<Workspace
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version = "1.0">
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<FileRef
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location = "self:limelight-common.xcodeproj">
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</FileRef>
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</Workspace>
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@@ -0,0 +1,41 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>IDESourceControlProjectFavoriteDictionaryKey</key>
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<false/>
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<key>IDESourceControlProjectIdentifier</key>
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<string>662F3EBE-A540-4F33-A434-3BBB22ECCB12</string>
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<key>IDESourceControlProjectName</key>
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<string>limelight-common</string>
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<key>IDESourceControlProjectOriginsDictionary</key>
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<dict>
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<key>151E8452-E928-4FE9-BF31-5F5C490B9DD4</key>
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<string>ssh://github.com/limelight-stream/limelight-common-c.git</string>
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</dict>
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<key>IDESourceControlProjectPath</key>
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<string>limelight-common.xcodeproj/project.xcworkspace</string>
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<key>IDESourceControlProjectRelativeInstallPathDictionary</key>
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<dict>
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<key>151E8452-E928-4FE9-BF31-5F5C490B9DD4</key>
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<string>../..</string>
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</dict>
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<key>IDESourceControlProjectURL</key>
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<string>ssh://github.com/limelight-stream/limelight-common-c.git</string>
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<key>IDESourceControlProjectVersion</key>
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<integer>110</integer>
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<key>IDESourceControlProjectWCCIdentifier</key>
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<string>151E8452-E928-4FE9-BF31-5F5C490B9DD4</string>
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<key>IDESourceControlProjectWCConfigurations</key>
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<array>
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<dict>
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<key>IDESourceControlRepositoryExtensionIdentifierKey</key>
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<string>public.vcs.git</string>
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<key>IDESourceControlWCCIdentifierKey</key>
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<string>151E8452-E928-4FE9-BF31-5F5C490B9DD4</string>
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<key>IDESourceControlWCCName</key>
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<string>limelight-common-c</string>
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</dict>
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</array>
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</dict>
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</plist>
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<?xml version="1.0" encoding="UTF-8"?>
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<Scheme
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LastUpgradeVersion = "0510"
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version = "1.3">
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<BuildAction
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parallelizeBuildables = "YES"
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buildImplicitDependencies = "YES">
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<BuildActionEntries>
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<BuildActionEntry
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buildForTesting = "YES"
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buildForRunning = "YES"
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buildForProfiling = "YES"
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buildForArchiving = "YES"
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buildForAnalyzing = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "FB290E2D19B37A4E004C83CF"
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BuildableName = "liblimelight-common.a"
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BlueprintName = "limelight-common"
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ReferencedContainer = "container:limelight-common.xcodeproj">
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</BuildableReference>
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</BuildActionEntry>
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</BuildActionEntries>
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</BuildAction>
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<TestAction
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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shouldUseLaunchSchemeArgsEnv = "YES"
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buildConfiguration = "Debug">
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<Testables>
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</Testables>
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</TestAction>
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<LaunchAction
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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launchStyle = "0"
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useCustomWorkingDirectory = "NO"
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buildConfiguration = "Debug"
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ignoresPersistentStateOnLaunch = "NO"
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debugDocumentVersioning = "YES"
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allowLocationSimulation = "YES">
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<AdditionalOptions>
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</AdditionalOptions>
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</LaunchAction>
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<ProfileAction
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shouldUseLaunchSchemeArgsEnv = "YES"
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savedToolIdentifier = ""
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useCustomWorkingDirectory = "NO"
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buildConfiguration = "Release"
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debugDocumentVersioning = "YES">
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</ProfileAction>
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<AnalyzeAction
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buildConfiguration = "Debug">
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</AnalyzeAction>
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<ArchiveAction
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buildConfiguration = "Release"
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revealArchiveInOrganizer = "YES">
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</ArchiveAction>
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</Scheme>
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@@ -0,0 +1,22 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>SchemeUserState</key>
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<dict>
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<key>limelight-common.xcscheme</key>
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<dict>
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<key>orderHint</key>
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<integer>1</integer>
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</dict>
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</dict>
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<key>SuppressBuildableAutocreation</key>
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<dict>
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<key>FB290E2D19B37A4E004C83CF</key>
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<dict>
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<key>primary</key>
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<true/>
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</dict>
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</dict>
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</dict>
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</plist>
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@@ -4,8 +4,8 @@
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#include "LinkedBlockingQueue.h"
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#include "Input.h"
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#include "OpenAES\oaes_lib.h"
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#include "OpenAES\oaes_common.h"
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#include "OpenAES/oaes_lib.h"
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#include "OpenAES/oaes_common.h"
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static IP_ADDRESS host;
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static SOCKET inputSock = INVALID_SOCKET;
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@@ -1,5 +1,6 @@
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#include "Limelight-internal.h"
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#include "Rtsp.h"
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#include <arpa/inet.h>
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#define RTSP_MAX_RESP_SIZE 16384
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@@ -250,7 +251,7 @@ static int sendVideoAnnounce(PRTSP_MESSAGE response, PSTREAM_CONFIGURATION strea
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goto FreeMessage;
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}
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sdpAddr.S_un.S_addr = remoteAddr;
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memcpy(&sdpAddr, &remoteAddr, sizeof(remoteAddr));
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request.payload = getSdpPayloadForStreamConfig(streamConfig, sdpAddr, &payloadLength);
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if (request.payload == NULL) {
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goto FreeMessage;
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@@ -278,7 +279,7 @@ int performRtspHandshake(IP_ADDRESS addr, PSTREAM_CONFIGURATION streamConfigPtr)
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// Initialize global state
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remoteAddr = addr;
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inaddr.S_un.S_addr = addr;
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memcpy(&inaddr, &addr, sizeof(addr));
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sprintf(rtspTargetUrl, "rtsp://%s", inet_ntoa(inaddr));
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{
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#include "Limelight-internal.h"
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#include <arpa/inet.h>
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#define MAX_OPTION_NAME_LEN 128
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122
make_fat_lib.sh
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122
make_fat_lib.sh
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##########################################
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#
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# c.f. http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4
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#
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# Version 2.7
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#
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# Latest Change:
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# - Supports iPhone 5 / iPod Touch 5 (uses Apple's workaround to lipo bug)
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#
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# Purpose:
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# Automatically create a Universal static library for iPhone + iPad + iPhone Simulator from within XCode
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#
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# Author: Adam Martin - http://twitter.com/t_machine_org
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# Based on: original script from Eonil (main changes: Eonil's script WILL NOT WORK in Xcode GUI - it WILL CRASH YOUR COMPUTER)
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#
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set -e
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set -o pipefail
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#################[ Tests: helps workaround any future bugs in Xcode ]########
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#
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DEBUG_THIS_SCRIPT="false"
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if [ $DEBUG_THIS_SCRIPT = "true" ]
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then
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echo "########### TESTS #############"
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echo "Use the following variables when debugging this script; note that they may change on recursions"
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echo "BUILD_DIR = $BUILD_DIR"
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echo "BUILD_ROOT = $BUILD_ROOT"
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echo "CONFIGURATION_BUILD_DIR = $CONFIGURATION_BUILD_DIR"
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echo "BUILT_PRODUCTS_DIR = $BUILT_PRODUCTS_DIR"
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echo "CONFIGURATION_TEMP_DIR = $CONFIGURATION_TEMP_DIR"
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echo "TARGET_BUILD_DIR = $TARGET_BUILD_DIR"
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fi
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#####################[ part 1 ]##################
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# First, work out the BASESDK version number (NB: Apple ought to report this, but they hide it)
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# (incidental: searching for substrings in sh is a nightmare! Sob)
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SDK_VERSION=$(echo ${SDK_NAME} | grep -o '.\{3\}$')
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# Next, work out if we're in SIM or DEVICE
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if [ ${PLATFORM_NAME} = "iphonesimulator" ]
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then
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OTHER_SDK_TO_BUILD=iphoneos${SDK_VERSION}
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else
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OTHER_SDK_TO_BUILD=iphonesimulator${SDK_VERSION}
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fi
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echo "XCode has selected SDK: ${PLATFORM_NAME} with version: ${SDK_VERSION} (although back-targetting: ${IPHONEOS_DEPLOYMENT_TARGET})"
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echo "...therefore, OTHER_SDK_TO_BUILD = ${OTHER_SDK_TO_BUILD}"
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#
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#####################[ end of part 1 ]##################
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#####################[ part 2 ]##################
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#
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# IF this is the original invocation, invoke WHATEVER other builds are required
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#
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# Xcode is already building ONE target...
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#
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# ...but this is a LIBRARY, so Apple is wrong to set it to build just one.
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# ...we need to build ALL targets
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# ...we MUST NOT re-build the target that is ALREADY being built: Xcode WILL CRASH YOUR COMPUTER if you try this (infinite recursion!)
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#
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#
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# So: build ONLY the missing platforms/configurations.
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if [ "true" == ${ALREADYINVOKED:-false} ]
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then
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echo "RECURSION: I am NOT the root invocation, so I'm NOT going to recurse"
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else
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# CRITICAL:
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# Prevent infinite recursion (Xcode sucks)
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export ALREADYINVOKED="true"
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echo "RECURSION: I am the root ... recursing all missing build targets NOW..."
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echo "RECURSION: ...about to invoke: xcodebuild -configuration \"${CONFIGURATION}\" -project \"${PROJECT_NAME}.xcodeproj\" -target \"${TARGET_NAME}\" -sdk \"${OTHER_SDK_TO_BUILD}\" ${ACTION} RUN_CLANG_STATIC_ANALYZER=NO" BUILD_DIR=\"${BUILD_DIR}\" BUILD_ROOT=\"${BUILD_ROOT}\" SYMROOT=\"${SYMROOT}\"
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xcodebuild -configuration "${CONFIGURATION}" -project "${PROJECT_NAME}.xcodeproj" -target "${TARGET_NAME}" -sdk "${OTHER_SDK_TO_BUILD}" ${ACTION} RUN_CLANG_STATIC_ANALYZER=NO BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" SYMROOT="${SYMROOT}"
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ACTION="build"
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#Merge all platform binaries as a fat binary for each configurations.
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# Calculate where the (multiple) built files are coming from:
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CURRENTCONFIG_DEVICE_DIR=${SYMROOT}/${CONFIGURATION}-iphoneos
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CURRENTCONFIG_SIMULATOR_DIR=${SYMROOT}/${CONFIGURATION}-iphonesimulator
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echo "Taking device build from: ${CURRENTCONFIG_DEVICE_DIR}"
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echo "Taking simulator build from: ${CURRENTCONFIG_SIMULATOR_DIR}"
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CREATING_UNIVERSAL_DIR=${SYMROOT}/${CONFIGURATION}-universal
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echo "...I will output a universal build to: ${CREATING_UNIVERSAL_DIR}"
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# ... remove the products of previous runs of this script
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# NB: this directory is ONLY created by this script - it should be safe to delete!
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rm -rf "${CREATING_UNIVERSAL_DIR}"
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mkdir "${CREATING_UNIVERSAL_DIR}"
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#
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echo "lipo: for current configuration (${CONFIGURATION}) creating output file: ${CREATING_UNIVERSAL_DIR}/${EXECUTABLE_NAME}"
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xcrun -sdk iphoneos lipo -create -output "${CREATING_UNIVERSAL_DIR}/${EXECUTABLE_NAME}" "${CURRENTCONFIG_DEVICE_DIR}/${EXECUTABLE_NAME}" "${CURRENTCONFIG_SIMULATOR_DIR}/${EXECUTABLE_NAME}"
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#########
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#
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# Added: StackOverflow suggestion to also copy "include" files
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# (untested, but should work OK)
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#
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echo "Fetching headers from ${PUBLIC_HEADERS_FOLDER_PATH}"
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echo " (if you embed your library project in another project, you will need to add"
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echo " a "User Search Headers" build setting of: (NB INCLUDE THE DOUBLE QUOTES BELOW!)"
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echo ' "$(TARGET_BUILD_DIR)/usr/local/include/"'
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if [ -d "${CURRENTCONFIG_DEVICE_DIR}${PUBLIC_HEADERS_FOLDER_PATH}" ]
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then
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mkdir -p "${CREATING_UNIVERSAL_DIR}${PUBLIC_HEADERS_FOLDER_PATH}"
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# * needs to be outside the double quotes?
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cp -r "${CURRENTCONFIG_DEVICE_DIR}${PUBLIC_HEADERS_FOLDER_PATH}"* "${CREATING_UNIVERSAL_DIR}${PUBLIC_HEADERS_FOLDER_PATH}"
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fi
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fi
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open "${CREATING_UNIVERSAL_DIR}"
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