Created Xcode project for compiling universal static lib for iOS

This commit is contained in:
Diego Waxemberg
2014-08-31 13:07:44 -04:00
parent 51b78b628b
commit a0b54e9d42
11 changed files with 644 additions and 4 deletions

1
.gitignore vendored
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@@ -1,2 +1,3 @@
limelight-common/ARM/
limelight-common/Debug/
Build/

File diff suppressed because one or more lines are too long

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@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "self:limelight-common.xcodeproj">
</FileRef>
</Workspace>

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@@ -0,0 +1,41 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDESourceControlProjectFavoriteDictionaryKey</key>
<false/>
<key>IDESourceControlProjectIdentifier</key>
<string>662F3EBE-A540-4F33-A434-3BBB22ECCB12</string>
<key>IDESourceControlProjectName</key>
<string>limelight-common</string>
<key>IDESourceControlProjectOriginsDictionary</key>
<dict>
<key>151E8452-E928-4FE9-BF31-5F5C490B9DD4</key>
<string>ssh://github.com/limelight-stream/limelight-common-c.git</string>
</dict>
<key>IDESourceControlProjectPath</key>
<string>limelight-common.xcodeproj/project.xcworkspace</string>
<key>IDESourceControlProjectRelativeInstallPathDictionary</key>
<dict>
<key>151E8452-E928-4FE9-BF31-5F5C490B9DD4</key>
<string>../..</string>
</dict>
<key>IDESourceControlProjectURL</key>
<string>ssh://github.com/limelight-stream/limelight-common-c.git</string>
<key>IDESourceControlProjectVersion</key>
<integer>110</integer>
<key>IDESourceControlProjectWCCIdentifier</key>
<string>151E8452-E928-4FE9-BF31-5F5C490B9DD4</string>
<key>IDESourceControlProjectWCConfigurations</key>
<array>
<dict>
<key>IDESourceControlRepositoryExtensionIdentifierKey</key>
<string>public.vcs.git</string>
<key>IDESourceControlWCCIdentifierKey</key>
<string>151E8452-E928-4FE9-BF31-5F5C490B9DD4</string>
<key>IDESourceControlWCCName</key>
<string>limelight-common-c</string>
</dict>
</array>
</dict>
</plist>

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@@ -0,0 +1,59 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0510"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "FB290E2D19B37A4E004C83CF"
BuildableName = "liblimelight-common.a"
BlueprintName = "limelight-common"
ReferencedContainer = "container:limelight-common.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
buildConfiguration = "Debug">
<Testables>
</Testables>
</TestAction>
<LaunchAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
buildConfiguration = "Debug"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
allowLocationSimulation = "YES">
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
buildConfiguration = "Release"
debugDocumentVersioning = "YES">
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

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@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>SchemeUserState</key>
<dict>
<key>limelight-common.xcscheme</key>
<dict>
<key>orderHint</key>
<integer>1</integer>
</dict>
</dict>
<key>SuppressBuildableAutocreation</key>
<dict>
<key>FB290E2D19B37A4E004C83CF</key>
<dict>
<key>primary</key>
<true/>
</dict>
</dict>
</dict>
</plist>

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@@ -4,8 +4,8 @@
#include "LinkedBlockingQueue.h"
#include "Input.h"
#include "OpenAES\oaes_lib.h"
#include "OpenAES\oaes_common.h"
#include "OpenAES/oaes_lib.h"
#include "OpenAES/oaes_common.h"
static IP_ADDRESS host;
static SOCKET inputSock = INVALID_SOCKET;

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@@ -1,5 +1,6 @@
#include "Limelight-internal.h"
#include "Rtsp.h"
#include <arpa/inet.h>
#define RTSP_MAX_RESP_SIZE 16384
@@ -250,7 +251,7 @@ static int sendVideoAnnounce(PRTSP_MESSAGE response, PSTREAM_CONFIGURATION strea
goto FreeMessage;
}
sdpAddr.S_un.S_addr = remoteAddr;
memcpy(&sdpAddr, &remoteAddr, sizeof(remoteAddr));
request.payload = getSdpPayloadForStreamConfig(streamConfig, sdpAddr, &payloadLength);
if (request.payload == NULL) {
goto FreeMessage;
@@ -278,7 +279,7 @@ int performRtspHandshake(IP_ADDRESS addr, PSTREAM_CONFIGURATION streamConfigPtr)
// Initialize global state
remoteAddr = addr;
inaddr.S_un.S_addr = addr;
memcpy(&inaddr, &addr, sizeof(addr));
sprintf(rtspTargetUrl, "rtsp://%s", inet_ntoa(inaddr));
{

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@@ -1,4 +1,5 @@
#include "Limelight-internal.h"
#include <arpa/inet.h>
#define MAX_OPTION_NAME_LEN 128

122
make_fat_lib.sh Executable file
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##########################################
#
# c.f. http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4
#
# Version 2.7
#
# Latest Change:
# - Supports iPhone 5 / iPod Touch 5 (uses Apple's workaround to lipo bug)
#
# Purpose:
# Automatically create a Universal static library for iPhone + iPad + iPhone Simulator from within XCode
#
# Author: Adam Martin - http://twitter.com/t_machine_org
# Based on: original script from Eonil (main changes: Eonil's script WILL NOT WORK in Xcode GUI - it WILL CRASH YOUR COMPUTER)
#
set -e
set -o pipefail
#################[ Tests: helps workaround any future bugs in Xcode ]########
#
DEBUG_THIS_SCRIPT="false"
if [ $DEBUG_THIS_SCRIPT = "true" ]
then
echo "########### TESTS #############"
echo "Use the following variables when debugging this script; note that they may change on recursions"
echo "BUILD_DIR = $BUILD_DIR"
echo "BUILD_ROOT = $BUILD_ROOT"
echo "CONFIGURATION_BUILD_DIR = $CONFIGURATION_BUILD_DIR"
echo "BUILT_PRODUCTS_DIR = $BUILT_PRODUCTS_DIR"
echo "CONFIGURATION_TEMP_DIR = $CONFIGURATION_TEMP_DIR"
echo "TARGET_BUILD_DIR = $TARGET_BUILD_DIR"
fi
#####################[ part 1 ]##################
# First, work out the BASESDK version number (NB: Apple ought to report this, but they hide it)
# (incidental: searching for substrings in sh is a nightmare! Sob)
SDK_VERSION=$(echo ${SDK_NAME} | grep -o '.\{3\}$')
# Next, work out if we're in SIM or DEVICE
if [ ${PLATFORM_NAME} = "iphonesimulator" ]
then
OTHER_SDK_TO_BUILD=iphoneos${SDK_VERSION}
else
OTHER_SDK_TO_BUILD=iphonesimulator${SDK_VERSION}
fi
echo "XCode has selected SDK: ${PLATFORM_NAME} with version: ${SDK_VERSION} (although back-targetting: ${IPHONEOS_DEPLOYMENT_TARGET})"
echo "...therefore, OTHER_SDK_TO_BUILD = ${OTHER_SDK_TO_BUILD}"
#
#####################[ end of part 1 ]##################
#####################[ part 2 ]##################
#
# IF this is the original invocation, invoke WHATEVER other builds are required
#
# Xcode is already building ONE target...
#
# ...but this is a LIBRARY, so Apple is wrong to set it to build just one.
# ...we need to build ALL targets
# ...we MUST NOT re-build the target that is ALREADY being built: Xcode WILL CRASH YOUR COMPUTER if you try this (infinite recursion!)
#
#
# So: build ONLY the missing platforms/configurations.
if [ "true" == ${ALREADYINVOKED:-false} ]
then
echo "RECURSION: I am NOT the root invocation, so I'm NOT going to recurse"
else
# CRITICAL:
# Prevent infinite recursion (Xcode sucks)
export ALREADYINVOKED="true"
echo "RECURSION: I am the root ... recursing all missing build targets NOW..."
echo "RECURSION: ...about to invoke: xcodebuild -configuration \"${CONFIGURATION}\" -project \"${PROJECT_NAME}.xcodeproj\" -target \"${TARGET_NAME}\" -sdk \"${OTHER_SDK_TO_BUILD}\" ${ACTION} RUN_CLANG_STATIC_ANALYZER=NO" BUILD_DIR=\"${BUILD_DIR}\" BUILD_ROOT=\"${BUILD_ROOT}\" SYMROOT=\"${SYMROOT}\"
xcodebuild -configuration "${CONFIGURATION}" -project "${PROJECT_NAME}.xcodeproj" -target "${TARGET_NAME}" -sdk "${OTHER_SDK_TO_BUILD}" ${ACTION} RUN_CLANG_STATIC_ANALYZER=NO BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" SYMROOT="${SYMROOT}"
ACTION="build"
#Merge all platform binaries as a fat binary for each configurations.
# Calculate where the (multiple) built files are coming from:
CURRENTCONFIG_DEVICE_DIR=${SYMROOT}/${CONFIGURATION}-iphoneos
CURRENTCONFIG_SIMULATOR_DIR=${SYMROOT}/${CONFIGURATION}-iphonesimulator
echo "Taking device build from: ${CURRENTCONFIG_DEVICE_DIR}"
echo "Taking simulator build from: ${CURRENTCONFIG_SIMULATOR_DIR}"
CREATING_UNIVERSAL_DIR=${SYMROOT}/${CONFIGURATION}-universal
echo "...I will output a universal build to: ${CREATING_UNIVERSAL_DIR}"
# ... remove the products of previous runs of this script
# NB: this directory is ONLY created by this script - it should be safe to delete!
rm -rf "${CREATING_UNIVERSAL_DIR}"
mkdir "${CREATING_UNIVERSAL_DIR}"
#
echo "lipo: for current configuration (${CONFIGURATION}) creating output file: ${CREATING_UNIVERSAL_DIR}/${EXECUTABLE_NAME}"
xcrun -sdk iphoneos lipo -create -output "${CREATING_UNIVERSAL_DIR}/${EXECUTABLE_NAME}" "${CURRENTCONFIG_DEVICE_DIR}/${EXECUTABLE_NAME}" "${CURRENTCONFIG_SIMULATOR_DIR}/${EXECUTABLE_NAME}"
#########
#
# Added: StackOverflow suggestion to also copy "include" files
# (untested, but should work OK)
#
echo "Fetching headers from ${PUBLIC_HEADERS_FOLDER_PATH}"
echo " (if you embed your library project in another project, you will need to add"
echo " a "User Search Headers" build setting of: (NB INCLUDE THE DOUBLE QUOTES BELOW!)"
echo ' "$(TARGET_BUILD_DIR)/usr/local/include/"'
if [ -d "${CURRENTCONFIG_DEVICE_DIR}${PUBLIC_HEADERS_FOLDER_PATH}" ]
then
mkdir -p "${CREATING_UNIVERSAL_DIR}${PUBLIC_HEADERS_FOLDER_PATH}"
# * needs to be outside the double quotes?
cp -r "${CURRENTCONFIG_DEVICE_DIR}${PUBLIC_HEADERS_FOLDER_PATH}"* "${CREATING_UNIVERSAL_DIR}${PUBLIC_HEADERS_FOLDER_PATH}"
fi
fi
open "${CREATING_UNIVERSAL_DIR}"