Ignore ICMP Port Unreachable messages on our UDP sockets

These messages can falsely indicate failure in cases where the UDP socket
for audio or video hasn't opened yet when we start to send our PING packets.

It is also problematic when sending STUN requests to multiple IP addresses.
If one returns an ICMP Port Unreachable, it can cause us to fail the entire set
of requests even when other IP addresses do respond.
This commit is contained in:
Cameron Gutman 2020-09-06 13:49:26 -07:00
parent 7b024c967e
commit 6ca0b93809

View File

@ -133,6 +133,7 @@ int pollSockets(struct pollfd* pollFds, int pollFdsCount, int timeoutMs) {
int recvUdpSocket(SOCKET s, char* buffer, int size, int useSelect) {
int err;
do {
if (useSelect) {
struct pollfd pfd;
@ -146,13 +147,13 @@ int recvUdpSocket(SOCKET s, char* buffer, int size, int useSelect) {
}
// This won't block since the socket is readable
return (int)recv(s, buffer, size, 0);
err = (int)recvfrom(s, buffer, size, 0, NULL, NULL);
}
else {
// The caller has already configured a timeout on this
// socket via SO_RCVTIMEO, so we can avoid a syscall
// for each packet.
err = (int)recv(s, buffer, size, 0);
err = (int)recvfrom(s, buffer, size, 0, NULL, NULL);
if (err < 0 &&
(LastSocketError() == EWOULDBLOCK ||
LastSocketError() == EINTR ||
@ -160,10 +161,19 @@ int recvUdpSocket(SOCKET s, char* buffer, int size, int useSelect) {
// Return 0 for timeout
return 0;
}
}
// We may receive an error due to a previous ICMP Port Unreachable error received
// by this socket. We want to ignore those and continue reading. If the remote party
// is really dead, ENet or TCP connection failures will trigger connection teardown.
#if defined(LC_WINDOWS)
} while (err < 0 && LastSocketError() == WSAECONNRESET);
#else
} while (err < 0 && LastSocketError() == ECONNREFUSED);
#endif
return err;
}
}
void closeSocket(SOCKET s) {
#if defined(LC_WINDOWS)