Extend to 32-bit button flags for the older LiSendControllerEvent() API

This commit is contained in:
Cameron Gutman
2023-10-10 18:07:08 -05:00
parent d457fbb487
commit 426745fa24
2 changed files with 2 additions and 2 deletions

View File

@@ -1072,7 +1072,7 @@ static int sendControllerEventInternal(short controllerNumber, short activeGamep
}
// Send a controller event to the streaming machine
int LiSendControllerEvent(short buttonFlags, unsigned char leftTrigger, unsigned char rightTrigger,
int LiSendControllerEvent(int buttonFlags, unsigned char leftTrigger, unsigned char rightTrigger,
short leftStickX, short leftStickY, short rightStickX, short rightStickY)
{
return sendControllerEventInternal(0, 0x1, buttonFlags, leftTrigger, rightTrigger,

View File

@@ -717,7 +717,7 @@ int LiSendUtf8TextEvent(const char *text, unsigned int length);
// This function queues a controller event to be sent to the remote server. It will
// be seen by the computer as the first controller.
int LiSendControllerEvent(short buttonFlags, unsigned char leftTrigger, unsigned char rightTrigger,
int LiSendControllerEvent(int buttonFlags, unsigned char leftTrigger, unsigned char rightTrigger,
short leftStickX, short leftStickY, short rightStickX, short rightStickY);
// This function queues a controller event to be sent to the remote server. The controllerNumber