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#Moonlight
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# Moonlight Streaming Core Library
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Moonlight-common-c contains common C code between [Moonlight](http://moonlight-stream.com) clients, including
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Moonlight-common-c contains the core GameStream client code shared between [Moonlight](http://moonlight-stream.com) clients, including
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[Moonlight Chrome](https://github.com/moonlight-stream/moonlight-chrome) and
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[Moonlight Chrome](https://github.com/moonlight-stream/moonlight-chrome),
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[Moonlight iOS](https://github.com/moonlight-stream/moonlight-ios).
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[Moonlight iOS](https://github.com/moonlight-stream/moonlight-ios), and [Moonlight Android](https://github.com/moonlight-stream/moonlight-android).
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If you are implementing your own Moonlight game streaming client that can use a C library, you will need the code here.
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If you are implementing your own Moonlight game streaming client that can use a C library, you will need the code here.
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It implements the actual GameStream protocol.
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## Note to Developers
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## Note to Developers
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Moonlight-common-c requires the _specific_ version of ENet that is bundled as a submodule. This version has changes required for IPv6 compatibility and retransmission reliability, among other things. These are breaking API/ABI changes which make Moonlight-common-c incompatible with other versions of the ENet library. Attempting to runtime link to another libenet library will cause your client to crash when connecting to recent versions of GeForce Experience.
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Moonlight-common-c requires the _specific_ version of ENet that is bundled as a submodule. This version has changes required for IPv6 compatibility and retransmission reliability, among other things. These are breaking API/ABI changes which make Moonlight-common-c incompatible with other versions of the ENet library. Attempting to runtime link to another libenet library will cause your client to crash when connecting to recent versions of GeForce Experience.
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