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#Moonlight # Moonlight Streaming Core Library
Moonlight-common-c contains common C code between [Moonlight](http://moonlight-stream.com) clients, including Moonlight-common-c contains the core GameStream client code shared between [Moonlight](http://moonlight-stream.com) clients, including
[Moonlight Chrome](https://github.com/moonlight-stream/moonlight-chrome) and [Moonlight Chrome](https://github.com/moonlight-stream/moonlight-chrome),
[Moonlight iOS](https://github.com/moonlight-stream/moonlight-ios). [Moonlight iOS](https://github.com/moonlight-stream/moonlight-ios), and [Moonlight Android](https://github.com/moonlight-stream/moonlight-android).
If you are implementing your own Moonlight game streaming client that can use a C library, you will need the code here. If you are implementing your own Moonlight game streaming client that can use a C library, you will need the code here.
It implements the actual GameStream protocol.
## Note to Developers ## Note to Developers
Moonlight-common-c requires the _specific_ version of ENet that is bundled as a submodule. This version has changes required for IPv6 compatibility and retransmission reliability, among other things. These are breaking API/ABI changes which make Moonlight-common-c incompatible with other versions of the ENet library. Attempting to runtime link to another libenet library will cause your client to crash when connecting to recent versions of GeForce Experience. Moonlight-common-c requires the _specific_ version of ENet that is bundled as a submodule. This version has changes required for IPv6 compatibility and retransmission reliability, among other things. These are breaking API/ABI changes which make Moonlight-common-c incompatible with other versions of the ENet library. Attempting to runtime link to another libenet library will cause your client to crash when connecting to recent versions of GeForce Experience.