From 047cdca847f6f3c6d682db3b033243baf702aba3 Mon Sep 17 00:00:00 2001 From: Cameron Gutman Date: Mon, 14 Aug 2017 00:13:37 -0700 Subject: [PATCH] Update README.md --- README.md | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index 08116c2..ad7ae0b 100644 --- a/README.md +++ b/README.md @@ -1,13 +1,11 @@ -#Moonlight +# Moonlight Streaming Core Library -Moonlight-common-c contains common C code between [Moonlight](http://moonlight-stream.com) clients, including -[Moonlight Chrome](https://github.com/moonlight-stream/moonlight-chrome) and -[Moonlight iOS](https://github.com/moonlight-stream/moonlight-ios). +Moonlight-common-c contains the core GameStream client code shared between [Moonlight](http://moonlight-stream.com) clients, including +[Moonlight Chrome](https://github.com/moonlight-stream/moonlight-chrome), +[Moonlight iOS](https://github.com/moonlight-stream/moonlight-ios), and [Moonlight Android](https://github.com/moonlight-stream/moonlight-android). If you are implementing your own Moonlight game streaming client that can use a C library, you will need the code here. -It implements the actual GameStream protocol. - ## Note to Developers Moonlight-common-c requires the _specific_ version of ENet that is bundled as a submodule. This version has changes required for IPv6 compatibility and retransmission reliability, among other things. These are breaking API/ABI changes which make Moonlight-common-c incompatible with other versions of the ENet library. Attempting to runtime link to another libenet library will cause your client to crash when connecting to recent versions of GeForce Experience.