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Fix the GL error assert macro
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@@ -19,7 +19,7 @@ static unsigned int s_LastSpsLength;
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static unsigned int s_LastPpsLength;
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static uint64_t s_LastPaintFinishedTime;
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#define assertNoGLError() assert(!g_Instance->m_GlesApi->GetError(g_Instance->m_Graphics3D->pp_resource()))
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#define assertNoGLError() assert(!glGetError())
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static const char k_VertexShader[] =
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"varying vec2 v_texCoord; \n"
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