mirror of
https://github.com/moonlight-stream/moonlight-android.git
synced 2025-07-19 11:03:01 +00:00
Write each analog stick a short at a time. Fix analog stick value endianness.
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8c8e6c0008
commit
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@ -112,7 +112,7 @@ or to a theme attribute in the form "<code>?[<i>package</i>:][<i>type</i>:]<i>na
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<p>Must be a reference to another resource, in the form "<code>@[+][<i>package</i>:]<i>type</i>:<i>name</i></code>"
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or to a theme attribute in the form "<code>?[<i>package</i>:][<i>type</i>:]<i>name</i></code>".
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@attr name com.limelight:buttonBarButtonStyle
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@attr name android:buttonBarButtonStyle
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*/
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public static final int ButtonBarContainerTheme_buttonBarButtonStyle = 1;
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/**
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@ -122,7 +122,7 @@ or to a theme attribute in the form "<code>?[<i>package</i>:][<i>type</i>:]<i>na
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<p>Must be a reference to another resource, in the form "<code>@[+][<i>package</i>:]<i>type</i>:<i>name</i></code>"
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or to a theme attribute in the form "<code>?[<i>package</i>:][<i>type</i>:]<i>name</i></code>".
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@attr name com.limelight:buttonBarStyle
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@attr name android:buttonBarStyle
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*/
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public static final int ButtonBarContainerTheme_buttonBarStyle = 0;
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};
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@ -23,10 +23,12 @@ import android.widget.VideoView;
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public class Game extends Activity {
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private short inputMap = 0x0000;
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private byte leftTrigger = 0x0000;
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private byte rightTrigger = 0x0000;
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private int rightStick = 0x00000000;
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private int leftStick = 0x00000000;
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private byte leftTrigger = 0x00;
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private byte rightTrigger = 0x00;
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private short rightStickX = 0x0000;
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private short rightStickY = 0x0000;
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private short leftStickX = 0x0000;
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private short leftStickY = 0x0000;
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private NvConnection conn;
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@ -191,14 +193,13 @@ public class Game extends Activity {
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"RS_X: " + RS_X + "\t" +
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"RS_Y: " + RS_Y + "\t");
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leftStick = ((int)Math.round(LS_X * 0x7FFF) << 16) & 0xFFFF0000;
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leftStick |= (int)Math.round(-LS_Y * 0x7FFF) & 0xFFFF;
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leftStickX = (short)Math.round(LS_X * 0x7FFF);
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leftStickY = (short)Math.round(-LS_Y * 0x7FFF);
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rightStick = ((int)Math.round(RS_X * 0x7FFF) << 16) & 0xFFFF0000;
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rightStick |= (int)Math.round(-RS_Y * 0x7FFF) & 0xFFFF;
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rightStickX = (short)Math.round(RS_X * 0x7FFF);
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rightStickY = (short)Math.round(-RS_Y * 0x7FFF);
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System.out.printf("0x%x 0x%x\n", leftStick, rightStick);
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System.out.printf("(0x%x 0x%x) (0x%x 0x%x)\n", leftStickX, leftStickY, rightStickX, rightStickY);
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}
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float L2 = event.getAxisValue(OuyaController.AXIS_L2);
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@ -216,7 +217,8 @@ public class Game extends Activity {
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private void sendInputPacket() {
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conn.sendControllerInput(inputMap, leftTrigger, rightTrigger, leftStick, rightStick);
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conn.sendControllerInput(inputMap, leftTrigger, rightTrigger,
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leftStickX, leftStickY, rightStickX, rightStickY);
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}
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}
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@ -62,7 +62,8 @@ public class NvConnection {
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public void sendControllerInput(final short buttonFlags,
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final byte leftTrigger, final byte rightTrigger,
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final int leftStick, final int rightStick)
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final short leftStickX, final short leftStickY,
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final short rightStickX, final short rightStickY)
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{
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if (inputStream == null)
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return;
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@ -71,7 +72,9 @@ public class NvConnection {
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@Override
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public void run() {
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try {
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inputStream.sendControllerInput(buttonFlags, leftTrigger, rightTrigger, leftStick, rightStick);
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inputStream.sendControllerInput(buttonFlags, leftTrigger,
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rightTrigger, leftStickX, leftStickY,
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rightStickX, rightStickY);
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} catch (IOException e) {
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e.printStackTrace();
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displayToast(e.getMessage());
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@ -19,9 +19,12 @@ public class NvController {
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out = s.getOutputStream();
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}
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public void sendControllerInput(short buttonFlags, byte leftTrigger, byte rightTrigger, int leftStick, int rightStick) throws IOException
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public void sendControllerInput(short buttonFlags, byte leftTrigger, byte rightTrigger,
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short leftStickX, short leftStickY, short rightStickX, short rightStickY) throws IOException
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{
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out.write(new NvInputPacket(buttonFlags, leftTrigger, rightTrigger, leftStick, rightStick).toWire());
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out.write(new NvInputPacket(buttonFlags, leftTrigger,
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rightTrigger, leftStickX, leftStickY,
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rightStickX, rightStickY).toWire());
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out.flush();
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}
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}
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@ -28,49 +28,56 @@ public class NvInputPacket {
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0x00
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};
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public static final short A_FLAG = 0x0010;
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public static final short B_FLAG = 0x0020;
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public static final short X_FLAG = 0x0040;
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public static final short Y_FLAG = 0x0080;
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public static final short UP_FLAG = 0x0100;
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public static final short DOWN_FLAG = 0x0200;
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public static final short LEFT_FLAG = 0x0400;
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public static final short RIGHT_FLAG = 0x0800;
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public static final short RB_FLAG = 0x0001;
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public static final short LB_FLAG = 0x0002;
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public static final short LS_CLK_FLAG = 0x0400;
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public static final short RS_CLK_FLAG = 0x0800;
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public static final short PLAY_FLAG = 0x0100;
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public static final short BACK_FLAG = 0x0200;
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public static final short A_FLAG = 0x1000;
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public static final short B_FLAG = 0x2000;
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public static final short X_FLAG = 0x4000;
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public static final short Y_FLAG = (short)0x8000;
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public static final short UP_FLAG = 0x0001;
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public static final short DOWN_FLAG = 0x0002;
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public static final short LEFT_FLAG = 0x0004;
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public static final short RIGHT_FLAG = 0x0008;
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public static final short RB_FLAG = 0x0100;
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public static final short LB_FLAG = 0x0200;
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public static final short LS_CLK_FLAG = 0x0004;
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public static final short RS_CLK_FLAG = 0x0008;
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public static final short PLAY_FLAG = 0x0001;
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public static final short BACK_FLAG = 0x0002;
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public static final short PACKET_LENGTH = 28;
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private short buttonFlags;
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private byte leftTrigger;
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private byte rightTrigger;
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private int leftStick;
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private int rightStick;
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private short leftStickX;
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private short leftStickY;
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private short rightStickX;
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private short rightStickY;
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public NvInputPacket(short buttonFlags, byte leftTrigger, byte rightTrigger,
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int leftStick, int rightStick)
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short leftStickX, short leftStickY,
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short rightStickX, short rightStickY)
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{
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this.buttonFlags = buttonFlags;
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this.leftTrigger = leftTrigger;
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this.rightTrigger = rightTrigger;
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this.leftStick = leftStick;
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this.rightStick = rightStick;
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this.leftStickX = leftStickX;
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this.leftStickY = leftStickY;
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this.rightStickX = rightStickX;
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this.rightStickY = rightStickY;
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}
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public byte[] toWire()
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{
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ByteBuffer bb = ByteBuffer.allocate(PACKET_LENGTH);
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ByteBuffer bb = ByteBuffer.allocate(PACKET_LENGTH).order(ByteOrder.LITTLE_ENDIAN);
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bb.put(HEADER);
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bb.putShort(buttonFlags);
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bb.put(leftTrigger);
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bb.put(rightTrigger);
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bb.putInt(leftStick);
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bb.putInt(rightStick);
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bb.putShort(leftStickX);
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bb.putShort(leftStickY);
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bb.putShort(rightStickX);
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bb.putShort(rightStickY);
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bb.put(TAIL);
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return bb.array();
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