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https://github.com/moonlight-stream/moonlight-android.git
synced 2025-07-19 19:13:03 +00:00
Make the cursor on the target track more true to the client input by scaling based on screen resolution
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@ -14,9 +14,11 @@ import android.annotation.SuppressLint;
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import android.app.Activity;
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import android.content.Context;
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import android.content.SharedPreferences;
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import android.graphics.Point;
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import android.media.AudioManager;
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import android.net.ConnectivityManager;
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import android.os.Bundle;
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import android.view.Display;
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import android.view.InputDevice;
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import android.view.KeyEvent;
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import android.view.MotionEvent;
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@ -45,6 +47,10 @@ public class Game extends Activity implements OnGenericMotionListener, OnTouchLi
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private int lastTouchY = 0;
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private boolean hasMoved = false;
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private int height;
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private int width;
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private Point screenSize = new Point(0, 0);
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private NvConnection conn;
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private SpinnerDialog spinner;
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private boolean displayedFailureDialog = false;
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@ -109,11 +115,14 @@ public class Game extends Activity implements OnGenericMotionListener, OnTouchLi
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break;
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}
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int width, height, refreshRate;
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int refreshRate;
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width = prefs.getInt(WIDTH_PREF_STRING, DEFAULT_WIDTH);
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height = prefs.getInt(HEIGHT_PREF_STRING, DEFAULT_HEIGHT);
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refreshRate = prefs.getInt(REFRESH_RATE_PREF_STRING, DEFAULT_REFRESH_RATE);
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sh.setFixedSize(width, height);
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Display display = getWindowManager().getDefaultDisplay();
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display.getSize(screenSize);
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// Warn the user if they're on a metered connection
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checkDataConnection();
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@ -509,8 +518,15 @@ public class Game extends Activity implements OnGenericMotionListener, OnTouchLi
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lastMouseY != Integer.MIN_VALUE &&
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!(lastMouseX == eventX && lastMouseY == eventY))
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{
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conn.sendMouseMove((short)(eventX - lastMouseX),
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(short)(eventY - lastMouseY));
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int deltaX = eventX - lastMouseX;
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int deltaY = eventY - lastMouseY;
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// Scale the deltas if the device resolution is different
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// than the stream resolution
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deltaX = (int)Math.round((double)deltaX * ((double)width / (double)screenSize.x));
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deltaY = (int)Math.round((double)deltaY * ((double)height / (double)screenSize.y));
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conn.sendMouseMove((short)deltaX, (short)deltaY);
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}
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// Update pointer location for delta calculation next time
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