mirror of
https://github.com/moonlight-stream/moonlight-android.git
synced 2026-02-16 10:31:07 +00:00
Reduce power by avoiding resends when OSC state is not changing
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@@ -43,23 +43,12 @@ public class VirtualController {
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private final Context context;
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private final Handler handler;
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// HACK: GFE sometimes discards gamepad packets when they are received
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// very shortly after another. This can be critical if an axis zeroing packet
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// is lost and causes an analog stick to get stuck. To avoid this, we send
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// a gamepad input packet every 100 ms to ensure any loss can be recovered.
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private static final int RETRANSMIT_PERIOD_MS = 100;
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private final Runnable retransmitRunnable = new Runnable() {
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private final Runnable delayedRetransmitRunnable = new Runnable() {
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@Override
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public void run() {
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if (hidden) {
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return;
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}
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sendControllerInputContext();
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handler.postDelayed(this, RETRANSMIT_PERIOD_MS);
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sendControllerInputContextInternal();
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}
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};
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private boolean hidden;
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private FrameLayout frame_layout = null;
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@@ -114,9 +103,6 @@ public class VirtualController {
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}
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public void hide() {
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hidden = true;
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handler.removeCallbacks(retransmitRunnable);
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for (VirtualControllerElement element : elements) {
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element.setVisibility(View.INVISIBLE);
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}
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@@ -125,15 +111,11 @@ public class VirtualController {
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}
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public void show() {
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hidden = false;
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for (VirtualControllerElement element : elements) {
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element.setVisibility(View.VISIBLE);
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}
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buttonConfigure.setVisibility(View.VISIBLE);
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handler.postDelayed(retransmitRunnable, RETRANSMIT_PERIOD_MS);
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}
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public void removeElements() {
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@@ -196,7 +178,7 @@ public class VirtualController {
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return inputContext;
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}
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void sendControllerInputContext() {
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private void sendControllerInputContextInternal() {
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_DBG("INPUT_MAP + " + inputContext.inputMap);
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_DBG("LEFT_TRIGGER " + inputContext.leftTrigger);
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_DBG("RIGHT_TRIGGER " + inputContext.rightTrigger);
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@@ -215,4 +197,19 @@ public class VirtualController {
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);
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}
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}
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void sendControllerInputContext() {
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// Cancel retransmissions of prior gamepad inputs
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handler.removeCallbacks(delayedRetransmitRunnable);
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sendControllerInputContextInternal();
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// HACK: GFE sometimes discards gamepad packets when they are received
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// very shortly after another. This can be critical if an axis zeroing packet
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// is lost and causes an analog stick to get stuck. To avoid this, we retransmit
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// the gamepad state a few times unless another input event happens before then.
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handler.postDelayed(delayedRetransmitRunnable, 25);
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handler.postDelayed(delayedRetransmitRunnable, 50);
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handler.postDelayed(delayedRetransmitRunnable, 75);
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}
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}
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