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https://github.com/moonlight-stream/moonlight-android.git
synced 2026-02-16 10:31:07 +00:00
@@ -40,6 +40,12 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
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private static final int MINIMUM_BUTTON_DOWN_TIME_MS = 25;
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private static final int EMULATING_SPECIAL = 0x1;
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private static final int EMULATING_SELECT = 0x2;
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private static final int EMULATED_SPECIAL_UP_DELAY_MS = 100;
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private static final int EMULATED_SELECT_UP_DELAY_MS = 30;
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private final Vector2d inputVector = new Vector2d();
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private final SparseArray<InputDeviceContext> inputDeviceContexts = new SparseArray<>();
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@@ -1416,6 +1422,41 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
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return false;
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}
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// Check if we're emulating the select button
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if ((context.emulatingButtonFlags & ControllerHandler.EMULATING_SELECT) != 0)
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{
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// If either start or LB is up, select comes up too
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if ((context.inputMap & ControllerPacket.PLAY_FLAG) == 0 ||
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(context.inputMap & ControllerPacket.LB_FLAG) == 0)
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{
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context.inputMap &= ~ControllerPacket.BACK_FLAG;
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context.emulatingButtonFlags &= ~ControllerHandler.EMULATING_SELECT;
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try {
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Thread.sleep(EMULATED_SELECT_UP_DELAY_MS);
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} catch (InterruptedException ignored) {}
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}
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}
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// Check if we're emulating the special button
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if ((context.emulatingButtonFlags & ControllerHandler.EMULATING_SPECIAL) != 0)
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{
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// If either start or select and RB is up, the special button comes up too
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if ((context.inputMap & ControllerPacket.PLAY_FLAG) == 0 ||
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((context.inputMap & ControllerPacket.BACK_FLAG) == 0 &&
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(context.inputMap & ControllerPacket.RB_FLAG) == 0))
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{
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context.inputMap &= ~ControllerPacket.SPECIAL_BUTTON_FLAG;
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context.emulatingButtonFlags &= ~ControllerHandler.EMULATING_SPECIAL;
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try {
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Thread.sleep(EMULATED_SPECIAL_UP_DELAY_MS);
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} catch (InterruptedException ignored) {}
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}
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}
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sendControllerInputPacket(context);
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if (context.pendingExit && context.inputMap == 0) {
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@@ -1535,6 +1576,29 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
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context.pendingExit = true;
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}
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// Start+LB acts like select for controllers with one button
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if (context.inputMap == (ControllerPacket.PLAY_FLAG | ControllerPacket.LB_FLAG) ||
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(context.inputMap == ControllerPacket.PLAY_FLAG &&
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SystemClock.uptimeMillis() - context.lastLbUpTime <= MAXIMUM_BUMPER_UP_DELAY_MS))
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{
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context.inputMap &= ~(ControllerPacket.PLAY_FLAG | ControllerPacket.LB_FLAG);
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context.inputMap |= ControllerPacket.BACK_FLAG;
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context.emulatingButtonFlags |= ControllerHandler.EMULATING_SELECT;
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}
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// We detect select+start or start+RB as the special button combo
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if (context.inputMap == (ControllerPacket.PLAY_FLAG | ControllerPacket.BACK_FLAG) ||
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context.inputMap == (ControllerPacket.PLAY_FLAG | ControllerPacket.RB_FLAG) ||
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(context.inputMap == ControllerPacket.PLAY_FLAG &&
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SystemClock.uptimeMillis() - context.lastRbUpTime <= MAXIMUM_BUMPER_UP_DELAY_MS))
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{
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context.inputMap &= ~(ControllerPacket.BACK_FLAG | ControllerPacket.PLAY_FLAG | ControllerPacket.RB_FLAG);
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context.inputMap |= ControllerPacket.SPECIAL_BUTTON_FLAG;
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context.emulatingButtonFlags |= ControllerHandler.EMULATING_SPECIAL;
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}
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// We don't need to send repeat key down events, but the platform
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// sends us events that claim to be repeats but they're from different
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// devices, so we just send them all and deal with some duplicates.
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@@ -1680,6 +1744,8 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
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public boolean hasJoystickAxes;
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public boolean pendingExit;
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public int emulatingButtonFlags = 0;
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// Used for OUYA bumper state tracking since they force all buttons
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// up when the OUYA button goes down. We watch the last time we get
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// a bumper up and compare that to our maximum delay when we receive
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