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Increase DS4 controller responsiveness by ignoring historical values again
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@ -480,32 +480,9 @@ public class ControllerHandler {
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ControllerMapping mapping = getMappingForDevice(event.getDevice());
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float lsX = 0, lsY = 0, rsX = 0, rsY = 0, rt = 0, lt = 0, hatX = 0, hatY = 0;
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// Replay the full history before getting the current values
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for (int i = 0; i < event.getHistorySize(); i++) {
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if (mapping.leftStickXAxis != -1 && mapping.leftStickYAxis != -1) {
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lsX = event.getHistoricalAxisValue(mapping.leftStickXAxis, i);
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lsY = event.getHistoricalAxisValue(mapping.leftStickYAxis, i);
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}
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// We purposefully ignore the historical values in the motion event as it makes
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// the controller feel sluggish for some users.
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if (mapping.rightStickXAxis != -1 && mapping.rightStickYAxis != -1) {
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rsX = event.getHistoricalAxisValue(mapping.rightStickXAxis, i);
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rsY = event.getHistoricalAxisValue(mapping.rightStickYAxis, i);
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}
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if (mapping.leftTriggerAxis != -1 && mapping.rightTriggerAxis != -1) {
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lt = event.getHistoricalAxisValue(mapping.leftTriggerAxis, i);
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rt = event.getHistoricalAxisValue(mapping.rightTriggerAxis, i);
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}
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if (mapping.hatXAxis != -1 && mapping.hatYAxis != -1) {
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hatX = event.getHistoricalAxisValue(MotionEvent.AXIS_HAT_X, i);
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hatY = event.getHistoricalAxisValue(MotionEvent.AXIS_HAT_Y, i);
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}
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handleAxisSet(mapping, lsX, lsY, rsX, rsY, lt, rt, hatX, hatY);
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}
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// Now handle the current set of values
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if (mapping.leftStickXAxis != -1 && mapping.leftStickYAxis != -1) {
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lsX = event.getAxisValue(mapping.leftStickXAxis);
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lsY = event.getAxisValue(mapping.leftStickYAxis);
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