Properly distinguish between keyboard and controller events

This commit is contained in:
Cameron Gutman 2014-03-26 01:36:52 -04:00
parent 968557d3a8
commit 8ce972ea7a

View File

@ -200,7 +200,7 @@ public class Game extends Activity implements OnGenericMotionListener, OnTouchLi
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
if (event.getDevice() != null &&
(event.getDevice().getSources() & InputDevice.SOURCE_KEYBOARD) != 0) {
(event.getDevice().getKeyboardType() == InputDevice.KEYBOARD_TYPE_ALPHABETIC)) {
short translated = keybTranslator.translate(event.getKeyCode());
if (translated == 0) {
return super.onKeyDown(keyCode, event);
@ -276,7 +276,7 @@ public class Game extends Activity implements OnGenericMotionListener, OnTouchLi
@Override
public boolean onKeyUp(int keyCode, KeyEvent event) {
if (event.getDevice() != null &&
(event.getDevice().getSources() & InputDevice.SOURCE_KEYBOARD) != 0) {
(event.getDevice().getKeyboardType() == InputDevice.KEYBOARD_TYPE_ALPHABETIC)) {
short translated = keybTranslator.translate(event.getKeyCode());
if (translated == 0) {
return super.onKeyUp(keyCode, event);