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https://github.com/moonlight-stream/moonlight-android.git
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Switch on-screen control buttons when flip face buttons is enabled
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@@ -205,7 +205,8 @@ public class VirtualControllerConfigurationLoader {
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controller.addElement(createDigitalButton(
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VirtualControllerElement.EID_A,
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ControllerPacket.A_FLAG, 0, 1, "A", -1, controller, context),
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!config.flipFaceButtons ? ControllerPacket.A_FLAG : ControllerPacket.B_FLAG, 0, 1,
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!config.flipFaceButtons ? "A" : "B", -1, controller, context),
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screenScale(BUTTON_BASE_X, height) + rightDisplacement,
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screenScale(BUTTON_BASE_Y + 2 * BUTTON_SIZE, height),
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screenScale(BUTTON_SIZE, height),
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@@ -214,7 +215,8 @@ public class VirtualControllerConfigurationLoader {
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controller.addElement(createDigitalButton(
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VirtualControllerElement.EID_B,
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ControllerPacket.B_FLAG, 0, 1, "B", -1, controller, context),
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config.flipFaceButtons ? ControllerPacket.A_FLAG : ControllerPacket.B_FLAG, 0, 1,
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config.flipFaceButtons ? "A" : "B", -1, controller, context),
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screenScale(BUTTON_BASE_X + BUTTON_SIZE, height) + rightDisplacement,
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screenScale(BUTTON_BASE_Y + BUTTON_SIZE, height),
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screenScale(BUTTON_SIZE, height),
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@@ -223,7 +225,8 @@ public class VirtualControllerConfigurationLoader {
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controller.addElement(createDigitalButton(
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VirtualControllerElement.EID_X,
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ControllerPacket.X_FLAG, 0, 1, "X", -1, controller, context),
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!config.flipFaceButtons ? ControllerPacket.X_FLAG : ControllerPacket.Y_FLAG, 0, 1,
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!config.flipFaceButtons ? "X" : "Y", -1, controller, context),
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screenScale(BUTTON_BASE_X - BUTTON_SIZE, height) + rightDisplacement,
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screenScale(BUTTON_BASE_Y + BUTTON_SIZE, height),
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screenScale(BUTTON_SIZE, height),
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@@ -232,7 +235,8 @@ public class VirtualControllerConfigurationLoader {
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controller.addElement(createDigitalButton(
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VirtualControllerElement.EID_Y,
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ControllerPacket.Y_FLAG, 0, 1, "Y", -1, controller, context),
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config.flipFaceButtons ? ControllerPacket.X_FLAG : ControllerPacket.Y_FLAG, 0, 1,
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config.flipFaceButtons ? "X" : "Y", -1, controller, context),
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screenScale(BUTTON_BASE_X, height) + rightDisplacement,
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screenScale(BUTTON_BASE_Y, height),
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screenScale(BUTTON_SIZE, height),
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