Don't handle motion events outside of Views to avoid spurious stream input while using OSC

This commit is contained in:
Cameron Gutman
2022-09-17 13:34:14 -05:00
parent d9a5b29372
commit 6b79340c15

View File

@@ -1688,18 +1688,6 @@ public class Game extends Activity implements SurfaceHolder.Callback,
return false;
}
@Override
public boolean onTouchEvent(MotionEvent event) {
return handleMotionEvent(null, event) || super.onTouchEvent(event);
}
@Override
public boolean onGenericMotionEvent(MotionEvent event) {
return handleMotionEvent(null, event) || super.onGenericMotionEvent(event);
}
private void updateMousePosition(View view, MotionEvent event) {
// X and Y are already relative to the provided view object
float eventX = event.getX(0);