Immediately call stopConnection() rather than waiting for activity stop on connection failure

This commit is contained in:
Cameron Gutman 2017-06-08 18:24:22 -07:00
parent 7d0160d556
commit 6789e8d497

View File

@ -957,6 +957,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
if (!displayedFailureDialog) {
displayedFailureDialog = true;
LimeLog.severe("Connection terminated: "+errorCode);
stopConnection();
Dialog.displayDialog(this, getResources().getString(R.string.conn_terminated_title),
getResources().getString(R.string.conn_terminated_msg), true);