From 6789e8d4975af8461a959030623ac6a1dc0dfced Mon Sep 17 00:00:00 2001 From: Cameron Gutman Date: Thu, 8 Jun 2017 18:24:22 -0700 Subject: [PATCH] Immediately call stopConnection() rather than waiting for activity stop on connection failure --- app/src/main/java/com/limelight/Game.java | 1 + 1 file changed, 1 insertion(+) diff --git a/app/src/main/java/com/limelight/Game.java b/app/src/main/java/com/limelight/Game.java index 31001e7b..e583487e 100644 --- a/app/src/main/java/com/limelight/Game.java +++ b/app/src/main/java/com/limelight/Game.java @@ -957,6 +957,7 @@ public class Game extends Activity implements SurfaceHolder.Callback, if (!displayedFailureDialog) { displayedFailureDialog = true; LimeLog.severe("Connection terminated: "+errorCode); + stopConnection(); Dialog.displayDialog(this, getResources().getString(R.string.conn_terminated_title), getResources().getString(R.string.conn_terminated_msg), true);