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Immediately call stopConnection() rather than waiting for activity stop on connection failure
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@ -957,6 +957,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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if (!displayedFailureDialog) {
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if (!displayedFailureDialog) {
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displayedFailureDialog = true;
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displayedFailureDialog = true;
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LimeLog.severe("Connection terminated: "+errorCode);
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LimeLog.severe("Connection terminated: "+errorCode);
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stopConnection();
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Dialog.displayDialog(this, getResources().getString(R.string.conn_terminated_title),
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Dialog.displayDialog(this, getResources().getString(R.string.conn_terminated_title),
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getResources().getString(R.string.conn_terminated_msg), true);
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getResources().getString(R.string.conn_terminated_msg), true);
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