Repeat key down events are needed for proper key repeating

This commit is contained in:
Cameron Gutman 2016-05-29 15:52:18 -05:00
parent 56625dfe4b
commit 53dccbde2a

View File

@ -522,11 +522,6 @@ public class Game extends Activity implements SurfaceHolder.Callback,
return true;
}
// Eat repeat down events
if (event.getRepeatCount() > 0) {
return true;
}
// Pass through keyboard input if we're not grabbing
if (!grabbedInput) {
return super.onKeyDown(keyCode, event);