Only suppress duplicate d-pad events if the hat has received input. Fixes #796

This commit is contained in:
Cameron Gutman
2020-03-04 18:48:14 -08:00
parent 01e84624c2
commit 16cf37994d

View File

@@ -908,18 +908,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
}
}
if (context.hatXAxis != -1 && context.hatYAxis != -1) {
switch (event.getKeyCode()) {
// These are duplicate dpad events for hat input
case KeyEvent.KEYCODE_DPAD_LEFT:
case KeyEvent.KEYCODE_DPAD_RIGHT:
case KeyEvent.KEYCODE_DPAD_CENTER:
case KeyEvent.KEYCODE_DPAD_UP:
case KeyEvent.KEYCODE_DPAD_DOWN:
return 0;
}
}
else if (context.hatXAxis == -1 &&
if (context.hatXAxis == -1 &&
context.hatYAxis == -1 &&
/* FIXME: There's no good way to know for sure if xpad is bound
to this device, so we won't use the name to validate if these
@@ -1050,17 +1039,21 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
context.inputMap &= ~(ControllerPacket.LEFT_FLAG | ControllerPacket.RIGHT_FLAG);
if (hatX < -0.5) {
context.inputMap |= ControllerPacket.LEFT_FLAG;
context.hatXAxisUsed = true;
}
else if (hatX > 0.5) {
context.inputMap |= ControllerPacket.RIGHT_FLAG;
context.hatXAxisUsed = true;
}
context.inputMap &= ~(ControllerPacket.UP_FLAG | ControllerPacket.DOWN_FLAG);
if (hatY < -0.5) {
context.inputMap |= ControllerPacket.UP_FLAG;
context.hatYAxisUsed = true;
}
else if (hatY > 0.5) {
context.inputMap |= ControllerPacket.DOWN_FLAG;
context.hatYAxisUsed = true;
}
}
@@ -1275,15 +1268,31 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
context.inputMap &= ~ControllerPacket.BACK_FLAG;
break;
case KeyEvent.KEYCODE_DPAD_LEFT:
if (context.hatXAxisUsed) {
// Suppress this duplicate event if we have a hat
return true;
}
context.inputMap &= ~ControllerPacket.LEFT_FLAG;
break;
case KeyEvent.KEYCODE_DPAD_RIGHT:
if (context.hatXAxisUsed) {
// Suppress this duplicate event if we have a hat
return true;
}
context.inputMap &= ~ControllerPacket.RIGHT_FLAG;
break;
case KeyEvent.KEYCODE_DPAD_UP:
if (context.hatYAxisUsed) {
// Suppress this duplicate event if we have a hat
return true;
}
context.inputMap &= ~ControllerPacket.UP_FLAG;
break;
case KeyEvent.KEYCODE_DPAD_DOWN:
if (context.hatYAxisUsed) {
// Suppress this duplicate event if we have a hat
return true;
}
context.inputMap &= ~ControllerPacket.DOWN_FLAG;
break;
case KeyEvent.KEYCODE_BUTTON_B:
@@ -1403,15 +1412,31 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
context.inputMap |= ControllerPacket.BACK_FLAG;
break;
case KeyEvent.KEYCODE_DPAD_LEFT:
if (context.hatXAxisUsed) {
// Suppress this duplicate event if we have a hat
return true;
}
context.inputMap |= ControllerPacket.LEFT_FLAG;
break;
case KeyEvent.KEYCODE_DPAD_RIGHT:
if (context.hatXAxisUsed) {
// Suppress this duplicate event if we have a hat
return true;
}
context.inputMap |= ControllerPacket.RIGHT_FLAG;
break;
case KeyEvent.KEYCODE_DPAD_UP:
if (context.hatYAxisUsed) {
// Suppress this duplicate event if we have a hat
return true;
}
context.inputMap |= ControllerPacket.UP_FLAG;
break;
case KeyEvent.KEYCODE_DPAD_DOWN:
if (context.hatYAxisUsed) {
// Suppress this duplicate event if we have a hat
return true;
}
context.inputMap |= ControllerPacket.DOWN_FLAG;
break;
case KeyEvent.KEYCODE_BUTTON_B:
@@ -1617,6 +1642,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
public int hatXAxis = -1;
public int hatYAxis = -1;
public boolean hatXAxisUsed, hatYAxisUsed;
public boolean isNonStandardDualShock4;
public boolean usesLinuxGamepadStandardFaceButtons;