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Don't explicitly specify a pixel format for the rendering surface. The system will choose the most optimal format if we leave it at the default.
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@ -91,7 +91,6 @@ public class Game extends Activity implements OnGenericMotionListener, OnTouchLi
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sv.setOnTouchListener(this);
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sv.setOnTouchListener(this);
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SurfaceHolder sh = sv.getHolder();
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SurfaceHolder sh = sv.getHolder();
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sh.setFormat(PixelFormat.RGBX_8888);
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// Start the spinner
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// Start the spinner
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spinner = SpinnerDialog.displayDialog(this, "Establishing Connection", "Starting connection", true);
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spinner = SpinnerDialog.displayDialog(this, "Establishing Connection", "Starting connection", true);
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