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https://github.com/moonlight-stream/Internet-Hosting-Tool.git
synced 2025-07-01 15:26:54 +00:00
Add console progress messages to MIST
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parent
5d0b834efe
commit
fe4d895d88
@ -640,8 +640,6 @@ int main(int argc, char* argv[])
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{
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WSADATA wsaData;
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printf("Testing GameStream configuration...\n");
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char tempPath[MAX_PATH + 1];
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GetTempPathA(sizeof(tempPath), tempPath);
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@ -654,6 +652,8 @@ int main(int argc, char* argv[])
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return err;
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}
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fprintf(stderr, "Checking if GameStream is enabled...\n");
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// First check if GameStream is enabled
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if (!IsGameStreamEnabled()) {
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return -1;
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@ -666,6 +666,8 @@ int main(int argc, char* argv[])
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};
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char msgBuf[2048];
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fprintf(stderr, "Testing local GameStream connectivity...\n");
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// Try to connect via IPv4 loopback
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ss = {};
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sin.sin_family = AF_INET;
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@ -683,6 +685,8 @@ int main(int argc, char* argv[])
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return -1;
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}
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fprintf(stderr, "Testing network GameStream connectivity...\n");
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// Try to connect via LAN IPv4 address
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printf("Testing GameStream ports via local network\n");
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if (!TestAllPorts(&ss,
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@ -692,11 +696,15 @@ int main(int argc, char* argv[])
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return -1;
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}
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fprintf(stderr, "Detecting public IP address...\n");
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bool upnpRulesFound;
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if (!CheckWANAccess(&sin, &upnpRulesFound)) {
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return -1;
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}
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fprintf(stderr, "Testing Internet GameStream connectivity...\n");
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// Try to connect via WAN IPv4 address
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printf("Testing GameStream ports via WAN address\n");
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if (!TestAllPorts(&ss,
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