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add cellular return type Angle
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@@ -7,9 +7,10 @@
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package com.dfsek.terra.addons.noise.samplers.noise;
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import net.jafama.FastMath;
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import com.dfsek.terra.addons.noise.samplers.noise.simplex.OpenSimplex2Sampler;
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import com.dfsek.terra.api.noise.NoiseSampler;
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import com.dfsek.terra.api.util.vector.Vector3;
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/**
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@@ -355,6 +356,7 @@ public class CellularSampler extends NoiseFunction {
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case Distance3Sub -> distance2 - distance0 - 1;
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case Distance3Mul -> distance2 * distance0 - 1;
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case Distance3Div -> distance0 / distance2 - 1;
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case Angle -> FastMath.atan2(x - centerX, y - centerY);
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};
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}
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@@ -376,7 +378,9 @@ public class CellularSampler extends NoiseFunction {
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int yPrimedBase = (yr - 1) * PRIME_Y;
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int zPrimedBase = (zr - 1) * PRIME_Z;
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Vector3 center = new Vector3(x, y, z);
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double centerX = x;
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double centerY = y;
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double centerZ = z;
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switch(distanceFunction) {
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case Euclidean:
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@@ -400,9 +404,9 @@ public class CellularSampler extends NoiseFunction {
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if(newDistance < distance0) {
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distance0 = newDistance;
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closestHash = hash;
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center.setX((xi + RAND_VECS_3D[idx] * cellularJitter) / frequency);
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center.setY((yi + RAND_VECS_3D[idx | 1] * cellularJitter) / frequency);
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center.setZ((zi + RAND_VECS_3D[idx | 2] * cellularJitter) / frequency);
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centerX = ((xi + RAND_VECS_3D[idx] * cellularJitter) / frequency);
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centerY = ((yi + RAND_VECS_3D[idx | 1] * cellularJitter) / frequency);
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centerZ = ((zi + RAND_VECS_3D[idx | 2] * cellularJitter) / frequency);
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} else if(newDistance < distance1) {
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distance2 = distance1;
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distance1 = newDistance;
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@@ -436,9 +440,9 @@ public class CellularSampler extends NoiseFunction {
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if(newDistance < distance0) {
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distance0 = newDistance;
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closestHash = hash;
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center.setX((xi + RAND_VECS_3D[idx] * cellularJitter) / frequency);
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center.setY((yi + RAND_VECS_3D[idx | 1] * cellularJitter) / frequency);
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center.setZ((zi + RAND_VECS_3D[idx | 2] * cellularJitter) / frequency);
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centerX = ((xi + RAND_VECS_3D[idx] * cellularJitter) / frequency);
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centerY = ((yi + RAND_VECS_3D[idx | 1] * cellularJitter) / frequency);
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centerZ = ((zi + RAND_VECS_3D[idx | 2] * cellularJitter) / frequency);
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} else if(newDistance < distance1) {
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distance2 = distance1;
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distance1 = newDistance;
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@@ -474,9 +478,9 @@ public class CellularSampler extends NoiseFunction {
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if(newDistance < distance0) {
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distance0 = newDistance;
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closestHash = hash;
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center.setX((xi + RAND_VECS_3D[idx] * cellularJitter) / frequency);
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center.setY((yi + RAND_VECS_3D[idx | 1] * cellularJitter) / frequency);
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center.setZ((zi + RAND_VECS_3D[idx | 2] * cellularJitter) / frequency);
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centerX = ((xi + RAND_VECS_3D[idx] * cellularJitter) / frequency);
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centerY = ((yi + RAND_VECS_3D[idx | 1] * cellularJitter) / frequency);
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centerZ = ((zi + RAND_VECS_3D[idx | 2] * cellularJitter) / frequency);
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} else if(newDistance < distance1) {
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distance2 = distance1;
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distance1 = newDistance;
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@@ -509,12 +513,13 @@ public class CellularSampler extends NoiseFunction {
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case Distance2Sub -> distance1 - distance0 - 1;
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case Distance2Mul -> distance1 * distance0 * 0.5 - 1;
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case Distance2Div -> distance0 / distance1 - 1;
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case NoiseLookup -> noiseLookup.noise(sl, center.getX(), center.getY(), center.getZ());
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case NoiseLookup -> noiseLookup.noise(sl, centerX, centerY, centerZ);
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case Distance3 -> distance2 - 1;
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case Distance3Add -> (distance2 + distance0) * 0.5 - 1;
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case Distance3Sub -> distance2 - distance0 - 1;
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case Distance3Mul -> distance2 * distance0 - 1;
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case Distance3Div -> distance0 / distance2 - 1;
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case Angle -> FastMath.atan2(x - centerX, y - centerY);
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};
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}
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@@ -539,6 +544,7 @@ public class CellularSampler extends NoiseFunction {
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Distance3Add,
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Distance3Sub,
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Distance3Mul,
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Distance3Div
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Distance3Div,
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Angle
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}
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}
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