proper fluid updating on Fabric

This commit is contained in:
dfsek
2021-04-11 00:45:53 -07:00
parent 653a414ac1
commit ce9273c7e8

View File

@@ -9,6 +9,7 @@ import com.dfsek.terra.api.platform.block.state.BlockState;
import com.dfsek.terra.fabric.world.FabricAdapter;
import com.dfsek.terra.fabric.world.block.state.FabricBlockState;
import com.dfsek.terra.fabric.world.handles.world.FabricWorldAccess;
import net.minecraft.block.FluidBlock;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.WorldAccess;
@@ -22,6 +23,9 @@ public class FabricBlock implements Block {
@Override
public void setBlockData(BlockData data, boolean physics) {
delegate.worldAccess.setBlockState(delegate.position, ((FabricBlockData) data).getHandle(), physics ? 3 : 1042);
if(physics && ((FabricBlockData) data).getHandle().getBlock() instanceof FluidBlock) {
delegate.worldAccess.getFluidTickScheduler().schedule(delegate.position, ((FluidBlock) ((FabricBlockData) data).getHandle().getBlock()).getFluidState(((FabricBlockData) data).getHandle()).getFluid(), 0);
}
}
@Override