mirror of
https://github.com/PolyhedralDev/Terra.git
synced 2026-02-16 10:30:42 +00:00
flatten array for pipeline biomes
This commit is contained in:
@@ -14,7 +14,9 @@ public class BiomeChunkImpl implements BiomeChunk {
|
||||
private final SeededVector worldOrigin;
|
||||
private final int chunkOriginArrayIndex;
|
||||
private final int worldCoordinateScale;
|
||||
private PipelineBiome[][] biomes;
|
||||
private PipelineBiome[] biomes;
|
||||
|
||||
private final int size;
|
||||
|
||||
public BiomeChunkImpl(SeededVector worldOrigin, PipelineImpl pipeline) {
|
||||
|
||||
@@ -22,14 +24,14 @@ public class BiomeChunkImpl implements BiomeChunk {
|
||||
this.chunkOriginArrayIndex = pipeline.getChunkOriginArrayIndex();
|
||||
this.worldCoordinateScale = pipeline.getResolution();
|
||||
|
||||
int size = pipeline.getArraySize();
|
||||
this.size = pipeline.getArraySize();
|
||||
|
||||
int expanderCount = pipeline.getExpanderCount();
|
||||
int expansionsApplied = 0;
|
||||
|
||||
// Allocate working arrays
|
||||
this.biomes = new PipelineBiome[size][size];
|
||||
PipelineBiome[][] lookupArray = new PipelineBiome[size][size];
|
||||
this.biomes = new PipelineBiome[size * size];
|
||||
PipelineBiome[] lookupArray = new PipelineBiome[size * size];
|
||||
// A second lookup array is required such that stage application doesn't affect lookups, otherwise application may cascade
|
||||
|
||||
// Construct working grid
|
||||
@@ -43,7 +45,7 @@ public class BiomeChunkImpl implements BiomeChunk {
|
||||
for(int gridZ = 0; gridZ < gridSize; gridZ++) {
|
||||
int xIndex = gridOrigin + gridX * gridInterval;
|
||||
int zIndex = gridOrigin + gridZ * gridInterval;
|
||||
biomes[xIndex][zIndex] = pipeline.getSource().get(worldOrigin.seed(), xIndexToWorldCoordinate(xIndex),
|
||||
biomes[(xIndex * size) + zIndex] = pipeline.getSource().get(worldOrigin.seed(), xIndexToWorldCoordinate(xIndex),
|
||||
zIndexToWorldCoordinate(zIndex));
|
||||
}
|
||||
}
|
||||
@@ -65,7 +67,7 @@ public class BiomeChunkImpl implements BiomeChunk {
|
||||
|
||||
// Cycle arrays, the previously populated array is swapped to be used for lookups, and the result of the stage application
|
||||
// overwrites the previous lookup array. This saves having to allocate a new array copy each time
|
||||
PipelineBiome[][] tempArray = biomes;
|
||||
PipelineBiome[] tempArray = biomes;
|
||||
biomes = lookupArray;
|
||||
lookupArray = tempArray;
|
||||
|
||||
@@ -74,7 +76,7 @@ public class BiomeChunkImpl implements BiomeChunk {
|
||||
for(int gridX = 0; gridX < gridSize; gridX = gridX + 1) {
|
||||
int xIndex = gridOrigin + gridX * gridInterval;
|
||||
int zIndex = gridOrigin + gridZ * gridInterval;
|
||||
biomes[xIndex][zIndex] = stage.apply(new ViewPoint(this, gridInterval, gridX, gridZ, xIndex, zIndex, lookupArray));
|
||||
biomes[(xIndex * size) + zIndex] = stage.apply(new ViewPoint(this, gridInterval, gridX, gridZ, xIndex, zIndex, lookupArray, size));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -133,7 +135,7 @@ public class BiomeChunkImpl implements BiomeChunk {
|
||||
public PipelineBiome get(int xInChunk, int zInChunk) {
|
||||
int xIndex = xInChunk + chunkOriginArrayIndex;
|
||||
int zIndex = zInChunk + chunkOriginArrayIndex;
|
||||
return biomes[xIndex][zIndex];
|
||||
return biomes[(xIndex * size) + zIndex];
|
||||
}
|
||||
|
||||
private int xIndexToWorldCoordinate(int xIndex) {
|
||||
@@ -159,10 +161,11 @@ public class BiomeChunkImpl implements BiomeChunk {
|
||||
private final int gridZ;
|
||||
private final int xIndex;
|
||||
private final int zIndex;
|
||||
private final PipelineBiome[][] lookupArray;
|
||||
private final PipelineBiome[] lookupArray;
|
||||
private final int size;
|
||||
|
||||
private ViewPoint(BiomeChunkImpl chunk, int gridInterval, int gridX, int gridZ, int xIndex, int zIndex,
|
||||
PipelineBiome[][] lookupArray) {
|
||||
PipelineBiome[] lookupArray, int size) {
|
||||
this.chunk = chunk;
|
||||
this.gridInterval = gridInterval;
|
||||
this.gridX = gridX;
|
||||
@@ -170,13 +173,14 @@ public class BiomeChunkImpl implements BiomeChunk {
|
||||
this.xIndex = xIndex;
|
||||
this.zIndex = zIndex;
|
||||
this.lookupArray = lookupArray;
|
||||
this.biome = lookupArray[xIndex][zIndex];
|
||||
this.size = size;
|
||||
this.biome = lookupArray[(this.xIndex * this.size) + this.zIndex];
|
||||
}
|
||||
|
||||
public PipelineBiome getRelativeBiome(int x, int z) {
|
||||
int lookupXIndex = this.xIndex + x * gridInterval;
|
||||
int lookupZIndex = this.zIndex + z * gridInterval;
|
||||
return lookupArray[lookupXIndex][lookupZIndex];
|
||||
return lookupArray[(lookupXIndex * this.size) + lookupZIndex];
|
||||
}
|
||||
|
||||
public PipelineBiome getBiome() {
|
||||
|
||||
Reference in New Issue
Block a user