Refactor palette addon

This commit is contained in:
Astrash
2024-10-18 19:29:48 +11:00
parent c190485dbe
commit b75e9c152e
3 changed files with 21 additions and 54 deletions

View File

@@ -8,7 +8,6 @@
package com.dfsek.terra.addons.palette;
import com.dfsek.terra.addons.palette.palette.PaletteImpl;
import com.dfsek.terra.addons.palette.palette.PaletteLayerHolder;
import com.dfsek.terra.api.Platform;
import com.dfsek.terra.api.config.ConfigFactory;
import com.dfsek.terra.api.world.chunk.generation.util.Palette;
@@ -17,10 +16,6 @@ import com.dfsek.terra.api.world.chunk.generation.util.Palette;
public class PaletteFactory implements ConfigFactory<PaletteTemplate, Palette> {
@Override
public Palette build(PaletteTemplate config, Platform platform) {
PaletteImpl palette = new PaletteImpl(config.getNoise());
for(PaletteLayerHolder layer : config.getPalette()) {
palette.add(layer.getLayer(), layer.getSize(), layer.getSampler());
}
return palette;
return new PaletteImpl(config.getPalette(), config.getDefaultSampler());
}
}

View File

@@ -23,7 +23,7 @@ import com.dfsek.terra.api.noise.NoiseSampler;
public class PaletteTemplate implements AbstractableTemplate {
@Value("sampler")
@Default
private @Meta NoiseSampler noise = NoiseSampler.zero();
private @Meta NoiseSampler defaultSampler = NoiseSampler.zero();
@Value("id")
@Final
@@ -40,7 +40,7 @@ public class PaletteTemplate implements AbstractableTemplate {
return palette;
}
public NoiseSampler getNoise() {
return noise;
public NoiseSampler getDefaultSampler() {
return defaultSampler;
}
}

View File

@@ -15,73 +15,45 @@ import com.dfsek.terra.api.noise.NoiseSampler;
import com.dfsek.terra.api.util.collection.ProbabilityCollection;
import com.dfsek.terra.api.world.chunk.generation.util.Palette;
/**
* A class representation of a "slice" of the world.
* Used to get a section of blocks, based on the depth at which they are found.
*/
public class PaletteImpl implements Palette {
private final List<PaletteLayer> pallet = new ArrayList<>();
private final NoiseSampler sampler;
private final PaletteLayer[] layers;
public PaletteImpl(NoiseSampler sampler) {
this.sampler = sampler;
}
public PaletteImpl(List<PaletteLayerHolder> layers, NoiseSampler defaultSampler) {
List<PaletteLayer> layerArray = new ArrayList<>();
public Palette add(ProbabilityCollection<BlockState> m, int layers, NoiseSampler sampler) {
for(int i = 0; i < layers; i++) {
pallet.add(new PaletteLayer(m, sampler));
for (PaletteLayerHolder holder : layers) {
PaletteLayer layer;
ProbabilityCollection<BlockState> materials = holder.getLayer();
NoiseSampler sampler = holder.getSampler() == null ? defaultSampler : holder.getSampler();
layer = new PaletteLayer(materials, sampler);
for (int i = 0; i < holder.getSize(); i++)
layerArray.add(layer);
}
return this;
this.layers = layerArray.toArray(new PaletteLayer[0]);
}
@Override
public BlockState get(int layer, double x, double y, double z, long seed) {
PaletteLayer paletteLayer;
if(layer > this.getSize()) paletteLayer = this.getLayers().get(this.getLayers().size() - 1);
else {
List<PaletteLayer> pl = getLayers();
if(layer >= pl.size()) paletteLayer = pl.get(pl.size() - 1);
else paletteLayer = pl.get(layer);
}
NoiseSampler paletteSampler = paletteLayer.getSampler();
return paletteLayer.get(paletteSampler == null ? sampler : paletteSampler, x, y, z, seed);
int idx = layer < layers.length ? layer : layers.length - 1;
return layers[idx].get(x, y, z, seed);
}
public int getSize() {
return pallet.size();
}
public List<PaletteLayer> getLayers() {
return pallet;
}
/**
* Class representation of a layer of a BlockPalette.
*/
public static class PaletteLayer {
static class PaletteLayer {
private final NoiseSampler sampler;
private final ProbabilityCollection<BlockState> collection;
/**
* Constructs a PaletteLayerHolder with a ProbabilityCollection of materials and a number of layers.
*
* @param type The collection of materials to choose from.
* @param sampler Noise sampler to use
*/
public PaletteLayer(ProbabilityCollection<BlockState> type, NoiseSampler sampler) {
this.sampler = sampler;
this.collection = type;
}
public BlockState get(NoiseSampler random, double x, double y, double z, long seed) {
return this.collection.get(random, x, y, z, seed);
public BlockState get(double x, double y, double z, long seed) {
return this.collection.get(sampler, x, y, z, seed);
}
public NoiseSampler getSampler() {
return sampler;
}
}
}