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Refactor palette addon
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@@ -8,7 +8,6 @@
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package com.dfsek.terra.addons.palette;
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import com.dfsek.terra.addons.palette.palette.PaletteImpl;
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import com.dfsek.terra.addons.palette.palette.PaletteLayerHolder;
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import com.dfsek.terra.api.Platform;
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import com.dfsek.terra.api.config.ConfigFactory;
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import com.dfsek.terra.api.world.chunk.generation.util.Palette;
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@@ -17,10 +16,6 @@ import com.dfsek.terra.api.world.chunk.generation.util.Palette;
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public class PaletteFactory implements ConfigFactory<PaletteTemplate, Palette> {
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@Override
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public Palette build(PaletteTemplate config, Platform platform) {
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PaletteImpl palette = new PaletteImpl(config.getNoise());
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for(PaletteLayerHolder layer : config.getPalette()) {
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palette.add(layer.getLayer(), layer.getSize(), layer.getSampler());
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}
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return palette;
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return new PaletteImpl(config.getPalette(), config.getDefaultSampler());
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}
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}
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@@ -23,7 +23,7 @@ import com.dfsek.terra.api.noise.NoiseSampler;
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public class PaletteTemplate implements AbstractableTemplate {
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@Value("sampler")
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@Default
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private @Meta NoiseSampler noise = NoiseSampler.zero();
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private @Meta NoiseSampler defaultSampler = NoiseSampler.zero();
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@Value("id")
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@Final
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@@ -40,7 +40,7 @@ public class PaletteTemplate implements AbstractableTemplate {
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return palette;
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}
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public NoiseSampler getNoise() {
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return noise;
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public NoiseSampler getDefaultSampler() {
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return defaultSampler;
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}
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}
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@@ -15,73 +15,45 @@ import com.dfsek.terra.api.noise.NoiseSampler;
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import com.dfsek.terra.api.util.collection.ProbabilityCollection;
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import com.dfsek.terra.api.world.chunk.generation.util.Palette;
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/**
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* A class representation of a "slice" of the world.
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* Used to get a section of blocks, based on the depth at which they are found.
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*/
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public class PaletteImpl implements Palette {
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private final List<PaletteLayer> pallet = new ArrayList<>();
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private final NoiseSampler sampler;
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private final PaletteLayer[] layers;
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public PaletteImpl(NoiseSampler sampler) {
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this.sampler = sampler;
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}
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public PaletteImpl(List<PaletteLayerHolder> layers, NoiseSampler defaultSampler) {
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List<PaletteLayer> layerArray = new ArrayList<>();
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public Palette add(ProbabilityCollection<BlockState> m, int layers, NoiseSampler sampler) {
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for(int i = 0; i < layers; i++) {
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pallet.add(new PaletteLayer(m, sampler));
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for (PaletteLayerHolder holder : layers) {
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PaletteLayer layer;
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ProbabilityCollection<BlockState> materials = holder.getLayer();
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NoiseSampler sampler = holder.getSampler() == null ? defaultSampler : holder.getSampler();
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layer = new PaletteLayer(materials, sampler);
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for (int i = 0; i < holder.getSize(); i++)
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layerArray.add(layer);
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}
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return this;
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this.layers = layerArray.toArray(new PaletteLayer[0]);
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}
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@Override
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public BlockState get(int layer, double x, double y, double z, long seed) {
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PaletteLayer paletteLayer;
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if(layer > this.getSize()) paletteLayer = this.getLayers().get(this.getLayers().size() - 1);
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else {
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List<PaletteLayer> pl = getLayers();
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if(layer >= pl.size()) paletteLayer = pl.get(pl.size() - 1);
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else paletteLayer = pl.get(layer);
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}
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NoiseSampler paletteSampler = paletteLayer.getSampler();
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return paletteLayer.get(paletteSampler == null ? sampler : paletteSampler, x, y, z, seed);
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int idx = layer < layers.length ? layer : layers.length - 1;
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return layers[idx].get(x, y, z, seed);
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}
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public int getSize() {
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return pallet.size();
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}
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public List<PaletteLayer> getLayers() {
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return pallet;
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}
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/**
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* Class representation of a layer of a BlockPalette.
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*/
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public static class PaletteLayer {
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static class PaletteLayer {
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private final NoiseSampler sampler;
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private final ProbabilityCollection<BlockState> collection;
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/**
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* Constructs a PaletteLayerHolder with a ProbabilityCollection of materials and a number of layers.
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*
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* @param type The collection of materials to choose from.
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* @param sampler Noise sampler to use
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*/
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public PaletteLayer(ProbabilityCollection<BlockState> type, NoiseSampler sampler) {
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this.sampler = sampler;
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this.collection = type;
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}
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public BlockState get(NoiseSampler random, double x, double y, double z, long seed) {
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return this.collection.get(random, x, y, z, seed);
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public BlockState get(double x, double y, double z, long seed) {
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return this.collection.get(sampler, x, y, z, seed);
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}
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public NoiseSampler getSampler() {
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return sampler;
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}
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}
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}
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