add vector inputs

This commit is contained in:
Zoë Gidiere
2023-10-08 17:22:40 -06:00
parent f6f9d6fa9b
commit 9ff23a9458

View File

@@ -121,6 +121,37 @@ public interface NoiseSampler {
return noise(seed, (double) x, y, z, context, contextLayer, contextRadius);
}
default void generateContext(long seed, Vector2 vector2, List<double[]> context, int contextLayer, int contextRadius) {
//no-op
}
default void generateContext(long seed, Vector2 vector2, List<double[]> context) {
generateContext(seed, vector2.getX(), vector2.getZ(), context);
}
default void generateContext(long seed, Vector2Int vector2, List<double[]> context, int contextLayer, int contextRadius) {
generateContext(seed, (double) vector2.getX(), vector2.getZ(), context, contextLayer, contextRadius);
}
default void generateContext(long seed, Vector2Int vector2, List<double[]> context) {
generateContext(seed, (double) vector2.getX(), vector2.getZ(), context);
}
default void generateContext(long seed, Vector3 vector3, List<double[]> context, int contextLayer, int contextRadius) {
//no-op
}
default void generateContext(long seed, Vector3 vector3, List<double[]> context) {
generateContext(seed, vector3.getX(), vector3.getY(), vector3.getZ(), context);
}
default void generateContext(long seed, Vector3Int vector3, List<double[]> context, int contextLayer, int contextRadius) {
generateContext(seed, (double) vector3.getX(), vector3.getY(), vector3.getZ(), context, contextLayer, contextRadius);
}
default void generateContext(long seed, Vector3Int vector3, List<double[]> context) {
generateContext(seed, (double) vector3.getX(), vector3.getY(), vector3.getZ(), context);
}
default void generateContext(long seed, double x, double y, List<double[]> context, int contextLayer, int contextRadius) {
//no-op
}
@@ -133,7 +164,7 @@ public interface NoiseSampler {
}
default void generateContext(long seed, int x, int y, List<double[]> context) {
generateContext(seed, (double) x, y, context, 0, getContextRadius());
generateContext(seed, (double) x, y, context);
}
default void generateContext(long seed, double x, double y, double z, List<double[]> context, int contextLayer, int contextRadius) {
@@ -149,7 +180,7 @@ public interface NoiseSampler {
}
default void generateContext(long seed, int x, int y, int z, List<double[]> context) {
generateContext(seed, (double) x, y, z, context, 0, getContextRadius());
generateContext(seed, (double) x, y, z, context);
}
default int getContextRadius() {