mirror of
https://github.com/PolyhedralDev/Terra.git
synced 2026-04-12 18:56:04 +00:00
remove rotationutil methods
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@@ -71,18 +71,12 @@ public class BlockFunction implements Function<Void> {
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TerraImplementationArguments arguments, BlockState rot) {
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Vector2 xz = RotationUtil.rotateVector(Vector2.of(x.apply(implementationArguments, scope).doubleValue(),
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z.apply(implementationArguments, scope).doubleValue()), arguments.getRotation());
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rot = RotationUtil.rotateBlockData(rot, arguments.getRotation().inverse());
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try {
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Vector3.Mutable set = Vector3.of(FastMath.roundToInt(xz.getX()),
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y.apply(implementationArguments, scope).doubleValue(),
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FastMath.roundToInt(xz.getZ())).mutable().add(arguments.getOrigin());
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BlockState current = arguments.getWorld().getBlockState(set);
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if(overwrite.apply(implementationArguments, scope) || current.isAir()) {
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if(arguments.isWaterlog() && current.has(Properties.WATERLOGGED) && current.getBlockType().isWater()) {
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current.set(Properties.WATERLOGGED, true);
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}
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arguments.getWorld().setBlockState(set, rot);
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}
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} catch(RuntimeException e) {
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@@ -45,14 +45,12 @@ public class PullFunction implements Function<Void> {
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TerraImplementationArguments arguments = (TerraImplementationArguments) implementationArguments;
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Vector2 xz = RotationUtil.rotateVector(Vector2.of(x.apply(implementationArguments, scope).doubleValue(),
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z.apply(implementationArguments, scope).doubleValue()), arguments.getRotation());
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BlockState rot = RotationUtil.rotateBlockData(data, arguments.getRotation().inverse());
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Vector3.Mutable mutable = Vector3.of(FastMath.roundToInt(xz.getX()), y.apply(implementationArguments, scope).intValue(),
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FastMath.roundToInt(xz.getZ())).mutable().add(arguments.getOrigin());
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while(mutable.getY() > arguments.getWorld().getMinHeight()) {
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if(!arguments.getWorld().getBlockState(mutable).isAir()) {
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arguments.getWorld().setBlockState(mutable, rot);
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arguments.getWorld().setBlockState(mutable, data);
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break;
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}
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mutable.subtract(0, 1, 0);
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@@ -39,174 +39,4 @@ public final class RotationUtil {
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}
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public static Axis getRotatedAxis(Axis orig, Rotation r) {
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Axis other = orig;
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final boolean shouldSwitch = r.equals(Rotation.CW_90) || r.equals(Rotation.CCW_90);
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switch(orig) {
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case X:
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if(shouldSwitch) other = Axis.Z;
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break;
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case Z:
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if(shouldSwitch) other = Axis.X;
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break;
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}
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return other;
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}
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/**
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* Method to rotate the incredibly obnoxious Rail.Shape enum
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*
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* @param orig Original shape
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* @param r Rotate
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*
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* @return Rotated/mirrored shape
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*/
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@SuppressWarnings("fallthrough")
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public static RailShape getRotatedRail(RailShape orig, Rotation r) {
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return switch(r) {
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case CCW_90 -> switch(orig) {
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case NORTH_WEST -> RailShape.SOUTH_WEST;
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case NORTH_SOUTH -> RailShape.EAST_WEST;
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case SOUTH_WEST -> RailShape.SOUTH_EAST;
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case SOUTH_EAST -> RailShape.NORTH_EAST;
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case EAST_WEST -> RailShape.NORTH_SOUTH;
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case NORTH_EAST -> RailShape.NORTH_WEST;
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case ASCENDING_EAST -> RailShape.ASCENDING_NORTH;
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case ASCENDING_WEST -> RailShape.ASCENDING_SOUTH;
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case ASCENDING_NORTH -> RailShape.ASCENDING_WEST;
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case ASCENDING_SOUTH -> RailShape.ASCENDING_EAST;
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};
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case CW_90 -> switch(orig) {
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case NORTH_WEST -> RailShape.NORTH_EAST;
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case NORTH_SOUTH -> RailShape.EAST_WEST;
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case SOUTH_WEST -> RailShape.NORTH_WEST;
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case SOUTH_EAST -> RailShape.SOUTH_WEST;
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case EAST_WEST -> RailShape.NORTH_SOUTH;
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case NORTH_EAST -> RailShape.SOUTH_EAST;
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case ASCENDING_EAST -> RailShape.ASCENDING_SOUTH;
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case ASCENDING_WEST -> RailShape.ASCENDING_NORTH;
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case ASCENDING_NORTH -> RailShape.ASCENDING_EAST;
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case ASCENDING_SOUTH -> RailShape.ASCENDING_WEST;
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};
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case CW_180 -> switch(orig) {
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case NORTH_WEST -> RailShape.SOUTH_EAST;
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case NORTH_SOUTH -> RailShape.NORTH_SOUTH;
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case SOUTH_WEST -> RailShape.NORTH_EAST;
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case SOUTH_EAST -> RailShape.NORTH_WEST;
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case EAST_WEST -> RailShape.EAST_WEST;
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case NORTH_EAST -> RailShape.SOUTH_WEST;
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case ASCENDING_EAST -> RailShape.ASCENDING_WEST;
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case ASCENDING_WEST -> RailShape.ASCENDING_EAST;
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case ASCENDING_NORTH -> RailShape.ASCENDING_SOUTH;
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case ASCENDING_SOUTH -> RailShape.ASCENDING_NORTH;
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};
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default -> orig;
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};
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}
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public static BlockState rotateBlockData(BlockState data, Rotation r) {
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return data
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.ifProperty(Properties.NORTH, state -> state.set(rotateCardinal(Properties.NORTH, r), state.get(Properties.NORTH)))
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.ifProperty(Properties.SOUTH, state -> state.set(rotateCardinal(Properties.SOUTH, r), state.get(Properties.SOUTH)))
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.ifProperty(Properties.EAST, state -> state.set(rotateCardinal(Properties.EAST, r), state.get(Properties.EAST)))
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.ifProperty(Properties.WEST, state -> state.set(rotateCardinal(Properties.WEST, r), state.get(Properties.WEST)))
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.ifProperty(Properties.DIRECTION, state -> state.set(Properties.DIRECTION, state.get(Properties.DIRECTION).rotate(r)))
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.ifProperty(Properties.AXIS, state -> state.set(Properties.AXIS, getRotatedAxis(state.get(Properties.AXIS), r)))
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.ifProperty(Properties.RAIL_SHAPE,
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state -> state.set(Properties.RAIL_SHAPE, getRotatedRail(state.get(Properties.RAIL_SHAPE), r)))
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.ifProperty(Properties.NORTH_CONNECTION,
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state -> state.set(rotateRedstone(Properties.NORTH_CONNECTION, r), state.get(Properties.NORTH_CONNECTION)))
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.ifProperty(Properties.SOUTH_CONNECTION,
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state -> state.set(rotateRedstone(Properties.SOUTH_CONNECTION, r), state.get(Properties.SOUTH_CONNECTION)))
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.ifProperty(Properties.EAST_CONNECTION,
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state -> state.set(rotateRedstone(Properties.EAST_CONNECTION, r), state.get(Properties.EAST_CONNECTION)))
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.ifProperty(Properties.WEST_CONNECTION,
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state -> state.set(rotateRedstone(Properties.WEST_CONNECTION, r), state.get(Properties.WEST_CONNECTION)))
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.ifProperty(Properties.NORTH_HEIGHT,
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state -> state.set(rotateWall(Properties.NORTH_HEIGHT, r), state.get(Properties.NORTH_HEIGHT)))
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.ifProperty(Properties.SOUTH_HEIGHT,
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state -> state.set(rotateWall(Properties.SOUTH_HEIGHT, r), state.get(Properties.SOUTH_HEIGHT)))
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.ifProperty(Properties.EAST_HEIGHT,
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state -> state.set(rotateWall(Properties.EAST_HEIGHT, r), state.get(Properties.EAST_HEIGHT)))
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.ifProperty(Properties.WEST_HEIGHT,
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state -> state.set(rotateWall(Properties.WEST_HEIGHT, r), state.get(Properties.WEST_HEIGHT)));
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}
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private static BooleanProperty rotateCardinal(BooleanProperty property, Rotation r) {
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switch(r) {
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case NONE:
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return property;
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case CW_90:
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if(property == Properties.NORTH) return Properties.EAST;
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if(property == Properties.EAST) return Properties.SOUTH;
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if(property == Properties.SOUTH) return Properties.WEST;
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if(property == Properties.WEST) return Properties.NORTH;
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throw new IllegalStateException();
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case CW_180:
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if(property == Properties.NORTH) return Properties.SOUTH;
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if(property == Properties.EAST) return Properties.WEST;
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if(property == Properties.SOUTH) return Properties.NORTH;
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if(property == Properties.WEST) return Properties.EAST;
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throw new IllegalStateException();
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case CCW_90:
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if(property == Properties.NORTH) return Properties.WEST;
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if(property == Properties.EAST) return Properties.NORTH;
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if(property == Properties.SOUTH) return Properties.EAST;
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if(property == Properties.WEST) return Properties.SOUTH;
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throw new IllegalStateException();
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}
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throw new IllegalStateException();
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}
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private static EnumProperty<RedstoneConnection> rotateRedstone(EnumProperty<RedstoneConnection> property, Rotation r) {
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switch(r) {
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case NONE:
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return property;
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case CW_90:
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if(property == Properties.NORTH_CONNECTION) return Properties.EAST_CONNECTION;
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if(property == Properties.EAST_CONNECTION) return Properties.SOUTH_CONNECTION;
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if(property == Properties.SOUTH_CONNECTION) return Properties.WEST_CONNECTION;
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if(property == Properties.WEST_CONNECTION) return Properties.NORTH_CONNECTION;
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throw new IllegalStateException();
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case CW_180:
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if(property == Properties.NORTH_CONNECTION) return Properties.SOUTH_CONNECTION;
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if(property == Properties.EAST_CONNECTION) return Properties.WEST_CONNECTION;
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if(property == Properties.SOUTH_CONNECTION) return Properties.NORTH_CONNECTION;
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if(property == Properties.WEST_CONNECTION) return Properties.EAST_CONNECTION;
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throw new IllegalStateException();
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case CCW_90:
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if(property == Properties.NORTH_CONNECTION) return Properties.WEST_CONNECTION;
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if(property == Properties.EAST_CONNECTION) return Properties.NORTH_CONNECTION;
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if(property == Properties.SOUTH_CONNECTION) return Properties.EAST_CONNECTION;
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if(property == Properties.WEST_CONNECTION) return Properties.SOUTH_CONNECTION;
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throw new IllegalStateException();
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}
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throw new IllegalStateException();
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}
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private static EnumProperty<WallHeight> rotateWall(EnumProperty<WallHeight> property, Rotation r) {
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switch(r) {
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case NONE:
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return property;
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case CW_90:
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if(property == Properties.NORTH_HEIGHT) return Properties.EAST_HEIGHT;
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if(property == Properties.EAST_HEIGHT) return Properties.SOUTH_HEIGHT;
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if(property == Properties.SOUTH_HEIGHT) return Properties.WEST_HEIGHT;
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if(property == Properties.WEST_HEIGHT) return Properties.NORTH_HEIGHT;
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throw new IllegalStateException();
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case CW_180:
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if(property == Properties.NORTH_HEIGHT) return Properties.SOUTH_HEIGHT;
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if(property == Properties.EAST_HEIGHT) return Properties.WEST_HEIGHT;
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if(property == Properties.SOUTH_HEIGHT) return Properties.NORTH_HEIGHT;
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if(property == Properties.WEST_HEIGHT) return Properties.EAST_HEIGHT;
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throw new IllegalStateException();
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case CCW_90:
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if(property == Properties.NORTH_HEIGHT) return Properties.WEST_HEIGHT;
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if(property == Properties.EAST_HEIGHT) return Properties.NORTH_HEIGHT;
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if(property == Properties.SOUTH_HEIGHT) return Properties.EAST_HEIGHT;
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if(property == Properties.WEST_HEIGHT) return Properties.SOUTH_HEIGHT;
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throw new IllegalStateException();
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}
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throw new IllegalStateException();
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}
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}
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