Slabs can generate on ceiling in ocean

This commit is contained in:
dfsek
2020-12-08 19:10:46 -07:00
parent 37c2d945ec
commit 554628c486
2 changed files with 4 additions and 1 deletions

View File

@@ -25,7 +25,7 @@ java {
targetCompatibility = JavaVersion.VERSION_1_8
}
val versionObj = Version("2", "0", "1", true)
val versionObj = Version("2", "1", "0", true)
version = versionObj

View File

@@ -197,6 +197,9 @@ public class TerraChunkGenerator extends GaeaChunkGenerator {
}
paletteLevel++;
} else if(y <= sea) {
if(justSet && c.doSlabs()) {
prepareBlockPartCeiling(data, chunk.getBlockData(x, y, z), chunk, new Vector(x, y, z), c.getSlabPalettes(), c.getStairPalettes(), c.getSlabThreshold(), sampler);
}
justSet = false;
chunk.setBlock(x, y, z, seaPalette.get(sea - y, x + xOrig, z + zOrig));
paletteLevel = 0;