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fix palette level when caves use palettes
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@@ -92,6 +92,7 @@ public class NoiseChunkGenerator3D implements ChunkGenerator {
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chunk.setBlock(x, y, z, data);
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} else if(paletteInfo.updatePaletteWhenCarving()) {
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paletteLevel = 0;
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continue;
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}
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paletteLevel++;
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