fix palette level when caves use palettes

This commit is contained in:
dfsek
2022-06-12 00:10:44 -07:00
parent 779834267e
commit 5409725709

View File

@@ -92,6 +92,7 @@ public class NoiseChunkGenerator3D implements ChunkGenerator {
chunk.setBlock(x, y, z, data);
} else if(paletteInfo.updatePaletteWhenCarving()) {
paletteLevel = 0;
continue;
}
paletteLevel++;