use y-level in ChunkInterpolator

This commit is contained in:
dfsek
2022-06-08 18:53:57 -07:00
parent 111470c9f4
commit 3d4e2e4263

View File

@@ -7,15 +7,15 @@
package com.dfsek.terra.addons.chunkgenerator.generation.math.interpolation;
import com.dfsek.terra.addons.chunkgenerator.config.noise.BiomeNoiseProperties;
import com.dfsek.terra.api.util.mutable.MutableInteger;
import com.dfsek.terra.api.world.biome.generation.BiomeProvider;
import net.jafama.FastMath;
import java.util.HashMap;
import java.util.Map;
import com.dfsek.terra.addons.chunkgenerator.config.noise.BiomeNoiseProperties;
import com.dfsek.terra.api.util.mutable.MutableInteger;
import com.dfsek.terra.api.world.biome.generation.BiomeProvider;
/**
* Class to abstract away the Interpolators needed to generate a chunk.<br>
@@ -55,25 +55,24 @@ public class ChunkInterpolator {
for(int x = 0; x < 5; x++) {
for(int z = 0; z < 5; z++) {
BiomeNoiseProperties generationSettings = provider.getBiome(xOrigin + (x << 2), 0, zOrigin + (z << 2), seed)
.getContext()
.get(BiomeNoiseProperties.class);
Map<BiomeNoiseProperties, MutableInteger> genMap = new HashMap<>();
int step = generationSettings.blendStep();
int blend = generationSettings.blendDistance();
for(int xi = -blend; xi <= blend; xi++) {
for(int zi = -blend; zi <= blend; zi++) {
genMap.computeIfAbsent(
provider.getBiome(xOrigin + (x << 2) + (xi * step), 0, zOrigin + (z << 2) + (zi * step), seed)
.getContext()
.get(BiomeNoiseProperties.class),
g -> new MutableInteger(0)).increment(); // Increment by 1
}
}
for(int y = 0; y < size + 1; y++) {
BiomeNoiseProperties generationSettings = provider.getBiome(xOrigin + (x << 2), (y << 2) + min, zOrigin + (z << 2), seed)
.getContext()
.get(BiomeNoiseProperties.class);
Map<BiomeNoiseProperties, MutableInteger> genMap = new HashMap<>();
int step = generationSettings.blendStep();
int blend = generationSettings.blendDistance();
for(int xi = -blend; xi <= blend; xi++) {
for(int zi = -blend; zi <= blend; zi++) {
genMap.computeIfAbsent(
provider.getBiome(xOrigin + (x << 2) + (xi * step), 0, zOrigin + (z << 2) + (zi * step), seed)
.getContext()
.get(BiomeNoiseProperties.class),
g -> new MutableInteger(0)).increment(); // Increment by 1
}
}
noiseStorage[x][z][y] = computeNoise(genMap, (x << 2) + xOrigin, (y << 2) + this.min, (z << 2) + zOrigin);
}
}