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oops accidentally left some experimental changes
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@@ -235,8 +235,8 @@ public class PseudoErosionSampler implements NoiseSampler {
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// Precompute cell positions and lookup values
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double[] cellData = new double[PRECOMPUTE_SIZE * PRECOMPUTE_SIZE * 3];
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for (int xi = -PRECOMPUTE_RADIUS; xi <= PRECOMPUTE_RADIUS; xi++) {
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for (int yi = -PRECOMPUTE_RADIUS; yi <= PRECOMPUTE_RADIUS; yi++) {
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for(int xi = -PRECOMPUTE_RADIUS; xi <= PRECOMPUTE_RADIUS; xi++) {
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for(int yi = -PRECOMPUTE_RADIUS; yi <= PRECOMPUTE_RADIUS; yi++) {
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int jitterIdx = jitterIdx2D(seed, gridX + xi, gridY + yi);
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double jitterX = RAND_VECS_2D[jitterIdx] * cellularJitter;
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double jitterY = RAND_VECS_2D[jitterIdx | 1] * cellularJitter;
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@@ -258,24 +258,43 @@ public class PseudoErosionSampler implements NoiseSampler {
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}
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}
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// Iterate over nearby cells and compute the minimum distance
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for (int i = 0; i < cellData.length; i += 3) {
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double cellX = cellData[i];
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double cellY = cellData[i + 1];
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// Compute SDF for the line between the current cell position and the surrounding cell with the lowest lookup
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double lowestLookup = Double.MAX_VALUE;
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for (int j = 0; j < cellData.length; j += 3) {
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double connectedCellX = cellData[j];
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double connectedCellY = cellData[j + 1];
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// Iterate over nearby cells
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for(int xi = -NEARBY_CELLS_RADIUS; xi <= NEARBY_CELLS_RADIUS; xi++) {
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for(int yi = -NEARBY_CELLS_RADIUS; yi <= NEARBY_CELLS_RADIUS; yi++) {
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// Find cell position with the lowest lookup value within moore neighborhood of neighbor
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double lowestLookup = Double.MAX_VALUE;
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double connectedCellX = 0;
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double connectedCellY = 0;
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for(int xni = xi - MAX_CONNECTION_RADIUS; xni <= xi + MAX_CONNECTION_RADIUS; xni++) {
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for(int yni = yi - MAX_CONNECTION_RADIUS; yni <= yi + MAX_CONNECTION_RADIUS; yni++) {
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int linearIndex = ((xni + PRECOMPUTE_RADIUS) * PRECOMPUTE_SIZE + (yni + PRECOMPUTE_RADIUS)) * 3;
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double lookup = cellData[linearIndex + 2];
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if(lookup < lowestLookup) {
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lowestLookup = lookup;
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connectedCellX = cellData[linearIndex];
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connectedCellY = cellData[linearIndex + 1];
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}
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}
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}
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int linearIndex = ((xi + PRECOMPUTE_RADIUS) * PRECOMPUTE_SIZE + (yi + PRECOMPUTE_RADIUS)) * 3;
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double cellX = cellData[linearIndex];
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double cellY = cellData[linearIndex + 1];
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// Calculate SDF for line between the current cell position and the surrounding cell with the lowest lookup
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double distance = lineSdf2D(x, y, cellX, cellY, connectedCellX, connectedCellY);
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lowestLookup = Math.min(lowestLookup, distance);
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// Set final return to the lowest computed distance
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finalDistance = Math.min(finalDistance, distance);
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}
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// Set final return to the lowest computed distance
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finalDistance = Math.min(finalDistance, lowestLookup);
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}
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// Shows grid
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// if(fastAbs(x-round(x)) > 0.5d - 0.01d || fastAbs(y-round(y)) > 0.5d - 0.01d) {
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// return 0;
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// }
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return finalDistance;
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}
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