Noise context api

This commit is contained in:
Zoë Gidiere
2023-10-08 15:58:59 -06:00
parent 6d67a0747d
commit 18094f511a
26 changed files with 266 additions and 74 deletions

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@@ -9,6 +9,8 @@ package com.dfsek.terra.addons.noise.normalizer;
import com.dfsek.terra.api.noise.NoiseSampler;
import java.util.List;
public abstract class Normalizer implements NoiseSampler {
private final NoiseSampler sampler;
@@ -20,12 +22,12 @@ public abstract class Normalizer implements NoiseSampler {
public abstract double normalize(double in);
@Override
public double noise(long seed, double x, double y) {
public double noise(long seed, double x, double y, List<double[]> context, int contextLayer, int contextRadius) {
return normalize(sampler.noise(seed, x, y));
}
@Override
public double noise(long seed, double x, double y, double z) {
public double noise(long seed, double x, double y, double z, List<double[]> context, int contextLayer, int contextRadius) {
return normalize(sampler.noise(seed, x, y, z));
}
}

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@@ -9,6 +9,8 @@ package com.dfsek.terra.addons.noise.samplers;
import com.dfsek.terra.api.noise.NoiseSampler;
import java.util.List;
public class DomainWarpedSampler implements NoiseSampler {
private final NoiseSampler function;
@@ -22,7 +24,7 @@ public class DomainWarpedSampler implements NoiseSampler {
}
@Override
public double noise(long seed, double x, double y) {
public double noise(long seed, double x, double y, List<double[]> context, int contextLayer, int contextRadius) {
return function.noise(seed++,
x + warp.noise(seed++, x, y) * amplitude,
y + warp.noise(seed, x, y) * amplitude
@@ -30,7 +32,7 @@ public class DomainWarpedSampler implements NoiseSampler {
}
@Override
public double noise(long seed, double x, double y, double z) {
public double noise(long seed, double x, double y, double z, List<double[]> context, int contextLayer, int contextRadius) {
return function.noise(seed++,
x + warp.noise(seed++, x, y, z) * amplitude,
y + warp.noise(seed++, x, y, z) * amplitude,

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@@ -8,6 +8,7 @@
package com.dfsek.terra.addons.noise.samplers;
import java.awt.image.BufferedImage;
import java.util.List;
import com.dfsek.terra.api.noise.NoiseSampler;
@@ -25,14 +26,14 @@ public class ImageSampler implements NoiseSampler {
}
@Override
public double noise(long seed, double x, double y) {
public double noise(long seed, double x, double y, List<double[]> context, int contextLayer, int contextRadius) {
return ((channel.getChannel(image.getRGB(Math.floorMod((int) Math.floor(x * frequency), image.getWidth()),
Math.floorMod((int) Math.floor(y * frequency), image.getHeight()))) / 255D) - 0.5) *
2;
}
@Override
public double noise(long seed, double x, double y, double z) {
public double noise(long seed, double x, double y, double z, List<double[]> context, int contextLayer, int contextRadius) {
return noise(seed, x, y);
}

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@@ -9,6 +9,8 @@ package com.dfsek.terra.addons.noise.samplers;
import com.dfsek.terra.api.noise.NoiseSampler;
import java.util.List;
public class KernelSampler implements NoiseSampler {
private final double[][] kernel;
@@ -25,7 +27,7 @@ public class KernelSampler implements NoiseSampler {
}
@Override
public double noise(long seed, double x, double y) {
public double noise(long seed, double x, double y, List<double[]> context, int contextLayer, int contextRadius) {
x *= frequency;
y *= frequency;
double accumulator = 0;
@@ -43,7 +45,7 @@ public class KernelSampler implements NoiseSampler {
}
@Override
public double noise(long seed, double x, double y, double z) {
public double noise(long seed, double x, double y, double z, List<double[]> context, int contextLayer, int contextRadius) {
x *= frequency;
y *= frequency;
z *= frequency;

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@@ -2,6 +2,8 @@ package com.dfsek.terra.addons.noise.samplers;
import com.dfsek.terra.api.noise.NoiseSampler;
import java.util.List;
public class LinearHeightmapSampler implements NoiseSampler {
private final NoiseSampler sampler;
@@ -16,12 +18,12 @@ public class LinearHeightmapSampler implements NoiseSampler {
@Override
public double noise(long seed, double x, double y) {
public double noise(long seed, double x, double y, List<double[]> context, int contextLayer, int contextRadius) {
return noise(seed, x, 0, y);
}
@Override
public double noise(long seed, double x, double y, double z) {
public double noise(long seed, double x, double y, double z, List<double[]> context, int contextLayer, int contextRadius) {
return -y + base + sampler.noise(seed, x, y, z) * scale;
}
}

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@@ -2,6 +2,8 @@ package com.dfsek.terra.addons.noise.samplers;
import com.dfsek.terra.api.noise.NoiseSampler;
import java.util.List;
public class TranslateSampler implements NoiseSampler {
@@ -16,12 +18,12 @@ public class TranslateSampler implements NoiseSampler {
}
@Override
public double noise(long seed, double x, double y) {
public double noise(long seed, double x, double y, List<double[]> context, int contextLayer, int contextRadius) {
return sampler.noise(seed, x - dx, y - dz);
}
@Override
public double noise(long seed, double x, double y, double z) {
public double noise(long seed, double x, double y, double z, List<double[]> context, int contextLayer, int contextRadius) {
return sampler.noise(seed, x - dx, y - dy, z - dz);
}
}

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@@ -2,6 +2,8 @@ package com.dfsek.terra.addons.noise.samplers.arithmetic;
import com.dfsek.terra.api.noise.NoiseSampler;
import java.util.List;
public abstract class BinaryArithmeticSampler implements NoiseSampler {
private final NoiseSampler left;
@@ -13,12 +15,12 @@ public abstract class BinaryArithmeticSampler implements NoiseSampler {
}
@Override
public double noise(long seed, double x, double y) {
public double noise(long seed, double x, double y, List<double[]> context, int contextLayer, int contextRadius) {
return operate(left.noise(seed, x, y), right.noise(seed, x, y));
}
@Override
public double noise(long seed, double x, double y, double z) {
public double noise(long seed, double x, double y, double z, List<double[]> context, int contextLayer, int contextRadius) {
return operate(left.noise(seed, x, y, z), right.noise(seed, x, y, z));
}

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@@ -10,6 +10,8 @@ package com.dfsek.terra.addons.noise.samplers.noise;
import com.dfsek.terra.addons.noise.samplers.noise.simplex.OpenSimplex2Sampler;
import com.dfsek.terra.api.noise.NoiseSampler;
import java.util.List;
/**
* NoiseSampler implementation for Cellular (Voronoi/Worley) Noise.
@@ -219,7 +221,7 @@ public class CellularSampler extends NoiseFunction {
}
@Override
public double getNoiseRaw(long sl, double x, double y) {
public double getNoiseRaw(long sl, double x, double y, List<double[]> context, int contextLayer, int contextRadius) {
int seed = (int) sl;
int xr = (int) Math.round(x);
int yr = (int) Math.round(y);
@@ -273,9 +275,7 @@ public class CellularSampler extends NoiseFunction {
if(distanceFunction == DistanceFunction.Euclidean && returnType != ReturnType.CellValue) {
distance0 = Math.sqrt(distance0);
if(returnType != ReturnType.CellValue) {
distance1 = Math.sqrt(distance1);
}
distance1 = Math.sqrt(distance1);
}
return switch(returnType) {
@@ -298,7 +298,7 @@ public class CellularSampler extends NoiseFunction {
}
@Override
public double getNoiseRaw(long sl, double x, double y, double z) {
public double getNoiseRaw(long sl, double x, double y, double z, List<double[]> context, int contextLayer, int contextRadius) {
int seed = (int) sl;
int xr = (int) Math.round(x);
int yr = (int) Math.round(y);

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@@ -7,6 +7,9 @@
package com.dfsek.terra.addons.noise.samplers.noise;
import java.util.List;
/**
* Sampler3D implementation that returns a constant.
*/
@@ -18,12 +21,12 @@ public class ConstantSampler extends NoiseFunction {
}
@Override
public double getNoiseRaw(long seed, double x, double y) {
public double getNoiseRaw(long seed, double x, double y, List<double[]> context, int contextLayer, int contextRadius) {
return constant;
}
@Override
public double getNoiseRaw(long seed, double x, double y, double z) {
public double getNoiseRaw(long seed, double x, double y, double z, List<double[]> context, int contextLayer, int contextRadius) {
return constant;
}
}

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@@ -1,6 +1,9 @@
package com.dfsek.terra.addons.noise.samplers.noise;
import java.util.List;
public class DistanceSampler extends NoiseFunction {
private final DistanceFunction distanceFunction;
@@ -22,7 +25,7 @@ public class DistanceSampler extends NoiseFunction {
}
@Override
public double getNoiseRaw(long seed, double x, double y) {
public double getNoiseRaw(long seed, double x, double y, List<double[]> context, int contextLayer, int contextRadius) {
double dx = x - ox;
double dy = y - oz;
if (normalize && (Math.abs(dx) > radius || Math.abs(dy) > radius)) return 1;
@@ -32,7 +35,7 @@ public class DistanceSampler extends NoiseFunction {
}
@Override
public double getNoiseRaw(long seed, double x, double y, double z) {
public double getNoiseRaw(long seed, double x, double y, double z, List<double[]> context, int contextLayer, int contextRadius) {
double dx = x - ox;
double dy = y - oy;
double dz = z - oz;

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@@ -13,6 +13,7 @@ import com.dfsek.paralithic.eval.parser.Scope;
import com.dfsek.paralithic.eval.tokenizer.ParseException;
import com.dfsek.paralithic.functions.Function;
import java.util.List;
import java.util.Map;
import com.dfsek.terra.addons.noise.paralithic.noise.SeedContext;
@@ -41,12 +42,12 @@ public class ExpressionFunction extends NoiseFunction {
}
@Override
public double getNoiseRaw(long seed, double x, double y) {
public double getNoiseRaw(long seed, double x, double y, List<double[]> context, int contextLayer, int contextRadius) {
return expression.evaluate(new SeedContext(seed), x, 0, y);
}
@Override
public double getNoiseRaw(long seed, double x, double y, double z) {
public double getNoiseRaw(long seed, double x, double y, double z, List<double[]> context, int contextLayer, int contextRadius) {
return expression.evaluate(new SeedContext(seed), x, y, z);
}
}

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@@ -10,6 +10,8 @@ package com.dfsek.terra.addons.noise.samplers.noise;
import com.dfsek.terra.addons.noise.samplers.noise.random.WhiteNoiseSampler;
import com.dfsek.terra.api.util.MathUtil;
import java.util.List;
public class GaborNoiseSampler extends NoiseFunction {
private final WhiteNoiseSampler rand;
@@ -103,12 +105,12 @@ public class GaborNoiseSampler extends NoiseFunction {
}
@Override
public double getNoiseRaw(long seed, double x, double z) {
public double getNoiseRaw(long seed, double x, double z, List<double[]> context, int contextLayer, int contextRadius) {
return gaborNoise(seed, x, z);
}
@Override
public double getNoiseRaw(long seed, double x, double y, double z) {
public double getNoiseRaw(long seed, double x, double y, double z, List<double[]> context, int contextLayer, int contextRadius) {
return gaborNoise(seed, x, z);
}
}

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@@ -9,6 +9,9 @@ package com.dfsek.terra.addons.noise.samplers.noise;
import com.dfsek.terra.api.noise.NoiseSampler;
import java.util.ArrayList;
import java.util.List;
public abstract class NoiseFunction implements NoiseSampler {
// Hashing
@@ -50,16 +53,32 @@ public abstract class NoiseFunction implements NoiseSampler {
}
@Override
public double noise(long seed, double x, double y) {
return getNoiseRaw(seed + salt, x * frequency, y * frequency);
public double noise(long seed, double x, double y, List<double[]> context, int contextLayer, int contextRadius) {
return getNoiseRaw(seed + salt, x * frequency, y * frequency, context, contextLayer, contextRadius);
}
@Override
public double noise(long seed, double x, double y, double z) {
return getNoiseRaw(seed + salt, x * frequency, y * frequency, z * frequency);
public double noise(long seed, double x, double y, double z, List<double[]> context, int contextLayer, int contextRadius) {
return getNoiseRaw(seed + salt, x * frequency, y * frequency, z * frequency, context, contextLayer, contextRadius);
}
public abstract double getNoiseRaw(long seed, double x, double y);
public double getNoiseRaw(long seed, double x, double y) {
int contextRadius = getContextRadius();
ArrayList<double[]> list = new ArrayList<>();
generateContext(seed, x, y, list, 0, contextRadius);
return getNoiseRaw(seed, x, y, list, 0, getContextRadius());
}
public abstract double getNoiseRaw(long seed, double x, double y, double z);
public double getNoiseRaw(long seed, double x, double y, double z) {
int contextRadius = getContextRadius();
ArrayList<double[]> list = new ArrayList<>();
generateContext(seed, x, y, z, list, 0, contextRadius);
return getNoiseRaw(seed, x, y, z, list, 0, getContextRadius());
}
public abstract double getNoiseRaw(long seed, double x, double y, List<double[]> context, int contextLayer, int contextRadius);
public abstract double getNoiseRaw(long seed, double x, double y, double z, List<double[]> context, int contextLayer, int contextRadius);
}

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@@ -12,6 +12,8 @@ import com.dfsek.terra.api.util.MathUtil;
import com.google.errorprone.annotations.InlineMe;
import java.util.List;
import static com.dfsek.terra.addons.noise.samplers.noise.NoiseFunction.PRIME_X;
import static com.dfsek.terra.addons.noise.samplers.noise.NoiseFunction.PRIME_Y;
import static com.dfsek.terra.addons.noise.samplers.noise.NoiseFunction.hash;
@@ -28,7 +30,7 @@ import static com.dfsek.terra.addons.noise.samplers.noise.NoiseFunction.hash;
* The algorithm iterates through the cells near the sample point, calculates the distance between the position and the line segment
* between the cell and its connected cell, and returns the minimum of these distances.
*/
public class PseudoErosionSampler implements NoiseSampler {
public class PseudoErosionSampler extends NoiseFunction {
private static final double[] RAND_VECS_3D = {
-0.7292736885d, -0.6618439697d, 0.1735581948d, 0, 0.790292081d, -0.5480887466d, -0.2739291014d, 0, 0.7217578935d, 0.6226212466d,
-0.3023380997d, 0, 0.565683137d, -0.8208298145d, -0.0790000257d, 0, 0.760049034d, -0.5555979497d, -0.3370999617d, 0,
@@ -232,22 +234,29 @@ public class PseudoErosionSampler implements NoiseSampler {
}
public double getNoiseRaw(long sl, double x, double y) {
public void generateContextRaw(long sl, double x, double y, List<double[]> context, int contextLayer, int contextRadius) {
int seed = (int) sl;
double finalDistance = Double.MAX_VALUE;
// Round sampled position to integers to derive grid coordinates
int gridX = (int) Math.round(x);
int gridY = (int) Math.round(y);
int nextContextLayer = contextLayer + 1;
int nextContextRadius = contextRadius + getContextRadius();
context.add(contextLayer, new double[0]);
this.lookup.generateContext(seed, x, y, context, nextContextLayer, nextContextRadius);
int contextCircumference = (contextRadius * 2 + 1);
int contextSizeArraySize = contextCircumference * contextCircumference * 3;
// Precompute cell positions and lookup values
double[] cellData = new double[PRECOMPUTE_SIZE * PRECOMPUTE_SIZE * 3];
double[] cellData = new double[contextSizeArraySize];
int cellDataIndex = 0;
for(int xi = -PRECOMPUTE_RADIUS; xi <= PRECOMPUTE_RADIUS; xi++) {
for(int xi = -contextRadius; xi <= contextRadius; xi++) {
int gridXi = gridX + xi;
int gridXiPrimed = gridXi * PRIME_X;
for(int yi = -PRECOMPUTE_RADIUS; yi <= PRECOMPUTE_RADIUS; yi++) {
for(int yi = -contextRadius; yi <= contextRadius; yi++) {
int gridYi = gridY + yi;
int jitterIdx = hash(seed, gridXiPrimed, gridYi * PRIME_Y) & (255 << 1);
@@ -258,7 +267,7 @@ public class PseudoErosionSampler implements NoiseSampler {
double actualCellX = cellX * inverseFrequency;
double actualCellY = cellY * inverseFrequency;
double lookup = this.lookup.noise(seed, actualCellX, actualCellY);
double lookup = this.lookup.noise(seed, actualCellX, actualCellY, context, nextContextLayer, nextContextRadius);
cellData[cellDataIndex++] = cellX;
cellData[cellDataIndex++] = cellY;
@@ -266,16 +275,34 @@ public class PseudoErosionSampler implements NoiseSampler {
}
}
context.add(contextLayer, cellData);
}
public double getNoiseRaw(long sl, double x, double y, List<double[]> context, int contextLayer, int contextRadius) {
double finalDistance = Double.MAX_VALUE;
double[] cellData = context.get(contextLayer);
int xIndexSize = (contextRadius * 6) + 3;
int deltaRadius = (contextRadius - NEARBY_CELLS_RADIUS);
int xIndex = xIndexSize * deltaRadius;
int yIndex = 3 * deltaRadius;
// Iterate over nearby cells
cellDataIndex = 21;
int cellDataIndex = xIndex;
//int cellDataIndex = 21;
for(int xi = -NEARBY_CELLS_RADIUS; xi <= NEARBY_CELLS_RADIUS; xi++) {
cellDataIndex += 3;
cellDataIndex += yIndex;
//cellDataIndex += 3;
for(int yi = -NEARBY_CELLS_RADIUS; yi <= NEARBY_CELLS_RADIUS; yi++) {
// Find cell position with the lowest lookup value within moore neighborhood of neighbor
double lowestLookup = Double.MAX_VALUE;
double connectedCellX = 0;
double connectedCellY = 0;
//int cellDataIndexN = cellDataIndex - xIndex - 1;
int cellDataIndexN = cellDataIndex - 22;
int yniMin = yi - MAX_CONNECTION_RADIUS;
int yniMax = yi + MAX_CONNECTION_RADIUS;
@@ -304,7 +331,8 @@ public class PseudoErosionSampler implements NoiseSampler {
cellDataIndex += 3;
}
cellDataIndex += 3;
cellDataIndex += yIndex;
//cellDataIndex += 3;
}
return finalDistance;
@@ -344,18 +372,33 @@ public class PseudoErosionSampler implements NoiseSampler {
}
public double getNoiseRaw(long sl, double x, double y, double z) {
public double getNoiseRaw(long sl, double x, double y, double z, List<double[]> context, int contextLayer, int contextRadius) {
// TODO
return 0;
}
@Override
public double noise(long seed, double x, double y) {
return getNoiseRaw(seed + salt, x * frequency, y * frequency);
public double noise(long seed, double x, double y, List<double[]> context, int contextLayer, int contextRadius) {
return getNoiseRaw(seed + salt, x * frequency, y * frequency, context, contextLayer, contextRadius);
}
@Override
public double noise(long seed, double x, double y, double z) {
return getNoiseRaw(seed + salt, x * frequency, y * frequency, z * frequency);
public double noise(long seed, double x, double y, double z, List<double[]> context, int contextLayer, int contextRadius) {
return getNoiseRaw(seed + salt, x * frequency, y * frequency, z * frequency, context, contextLayer, contextRadius);
}
@Override
public void generateContext(long seed, double x, double y, List<double[]> context, int contextLayer, int contextRadius) {
generateContextRaw(seed + salt, x * frequency, y * frequency, context, contextLayer, contextRadius);
}
@Override
public void generateContext(long seed, double x, double y, double z, List<double[]> context, int contextLayer, int contextRadius) {
//no-op
}
@Override
public int getContextRadius() {
return PRECOMPUTE_RADIUS;
}
}

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@@ -10,6 +10,8 @@ package com.dfsek.terra.addons.noise.samplers.noise.fractal;
import com.dfsek.terra.api.noise.NoiseSampler;
import com.dfsek.terra.api.util.MathUtil;
import java.util.List;
public class BrownianMotionSampler extends FractalNoiseFunction {
public BrownianMotionSampler(NoiseSampler input) {
@@ -17,7 +19,7 @@ public class BrownianMotionSampler extends FractalNoiseFunction {
}
@Override
public double getNoiseRaw(long seed, double x, double y) {
public double getNoiseRaw(long seed, double x, double y, List<double[]> context, int contextLayer, int contextRadius) {
double sum = 0;
double amp = fractalBounding;
@@ -35,7 +37,7 @@ public class BrownianMotionSampler extends FractalNoiseFunction {
}
@Override
public double getNoiseRaw(long seed, double x, double y, double z) {
public double getNoiseRaw(long seed, double x, double y, double z, List<double[]> context, int contextLayer, int contextRadius) {
double sum = 0;
double amp = fractalBounding;

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@@ -10,6 +10,8 @@ package com.dfsek.terra.addons.noise.samplers.noise.fractal;
import com.dfsek.terra.api.noise.NoiseSampler;
import com.dfsek.terra.api.util.MathUtil;
import java.util.List;
public class PingPongSampler extends FractalNoiseFunction {
private double pingPongStrength = 2.0;
@@ -29,7 +31,7 @@ public class PingPongSampler extends FractalNoiseFunction {
}
@Override
public double getNoiseRaw(long seed, double x, double y) {
public double getNoiseRaw(long seed, double x, double y, List<double[]> context, int contextLayer, int contextRadius) {
double sum = 0;
double amp = fractalBounding;
@@ -47,7 +49,7 @@ public class PingPongSampler extends FractalNoiseFunction {
}
@Override
public double getNoiseRaw(long seed, double x, double y, double z) {
public double getNoiseRaw(long seed, double x, double y, double z, List<double[]> context, int contextLayer, int contextRadius) {
double sum = 0;
double amp = fractalBounding;

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@@ -10,6 +10,8 @@ package com.dfsek.terra.addons.noise.samplers.noise.fractal;
import com.dfsek.terra.api.noise.NoiseSampler;
import com.dfsek.terra.api.util.MathUtil;
import java.util.List;
public class RidgedFractalSampler extends FractalNoiseFunction {
@@ -18,7 +20,7 @@ public class RidgedFractalSampler extends FractalNoiseFunction {
}
@Override
public double getNoiseRaw(long seed, double x, double y) {
public double getNoiseRaw(long seed, double x, double y, List<double[]> context, int contextLayer, int contextRadius) {
double sum = 0;
double amp = fractalBounding;
@@ -36,7 +38,7 @@ public class RidgedFractalSampler extends FractalNoiseFunction {
}
@Override
public double getNoiseRaw(long seed, double x, double y, double z) {
public double getNoiseRaw(long seed, double x, double y, double z, List<double[]> context, int contextLayer, int contextRadius) {
double sum = 0;
double amp = fractalBounding;

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@@ -9,6 +9,8 @@ package com.dfsek.terra.addons.noise.samplers.noise.random;
import com.dfsek.terra.addons.noise.samplers.noise.NoiseFunction;
import java.util.List;
/**
* NoiseSampler implementation to provide random, normally distributed (Gaussian) noise.
@@ -21,7 +23,7 @@ public class GaussianNoiseSampler extends NoiseFunction {
}
@Override
public double getNoiseRaw(long seed, double x, double y) {
public double getNoiseRaw(long seed, double x, double y, List<double[]> context, int contextLayer, int contextRadius) {
double v1, v2, s;
do {
v1 = whiteNoiseSampler.noise(seed++, x, y);
@@ -33,7 +35,7 @@ public class GaussianNoiseSampler extends NoiseFunction {
}
@Override
public double getNoiseRaw(long seed, double x, double y, double z) {
public double getNoiseRaw(long seed, double x, double y, double z, List<double[]> context, int contextLayer, int contextRadius) {
double v1, v2, s;
do {
v1 = whiteNoiseSampler.noise(seed++, x, y, z);

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@@ -10,6 +10,8 @@ package com.dfsek.terra.addons.noise.samplers.noise.random;
import com.dfsek.terra.addons.noise.samplers.noise.NoiseFunction;
import com.dfsek.terra.api.util.MathUtil;
import java.util.List;
/**
* NoiseSampler implementation to produce random, uniformly distributed (white) noise.
@@ -40,12 +42,12 @@ public class WhiteNoiseSampler extends NoiseFunction {
}
@Override
public double getNoiseRaw(long seed, double x, double y) {
public double getNoiseRaw(long seed, double x, double y, List<double[]> context, int contextLayer, int contextRadius) {
return (getNoiseUnmapped(seed, x, y) - 1.5) * 2;
}
@Override
public double getNoiseRaw(long seed, double x, double y, double z) {
public double getNoiseRaw(long seed, double x, double y, double z, List<double[]> context, int contextLayer, int contextRadius) {
return (getNoiseUnmapped(seed, x, y, z) - 1.5) * 2;
}

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@@ -7,13 +7,16 @@
package com.dfsek.terra.addons.noise.samplers.noise.simplex;
import java.util.List;
/**
* NoiseSampler implementation to provide OpenSimplex2 (Smooth Variant) noise.
*/
public class OpenSimplex2SSampler extends SimplexStyleSampler {
@Override
@SuppressWarnings("NumericOverflow")
public double getNoiseRaw(long sl, double x, double y) {
public double getNoiseRaw(long sl, double x, double y, List<double[]> context, int contextLayer, int contextRadius) {
int seed = (int) sl;
// 2D OpenSimplex2S case is a modified 2D simplex noise.
@@ -121,7 +124,7 @@ public class OpenSimplex2SSampler extends SimplexStyleSampler {
@Override
@SuppressWarnings("NumericOverflow")
public double getNoiseRaw(long sl, double x, double y, double z) {
public double getNoiseRaw(long sl, double x, double y, double z, List<double[]> context, int contextLayer, int contextRadius) {
int seed = (int) sl;
// 3D OpenSimplex2S case uses two offset rotated cube grids.
final double R3 = (2.0 / 3.0);

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@@ -7,6 +7,9 @@
package com.dfsek.terra.addons.noise.samplers.noise.simplex;
import java.util.List;
/**
* NoiseSampler implementation to provide OpenSimplex2 noise.
*/
@@ -14,7 +17,7 @@ public class OpenSimplex2Sampler extends SimplexStyleSampler {
private static final double SQRT3 = 1.7320508075688772935274463415059;
@Override
public double getNoiseRaw(long sl, double x, double y) {
public double getNoiseRaw(long sl, double x, double y, List<double[]> context, int contextLayer, int contextRadius) {
int seed = (int) sl;
// 2D OpenSimplex2 case uses the same algorithm as ordinary Simplex.
final double G2 = (3 - SQRT3) / 6;
@@ -75,7 +78,7 @@ public class OpenSimplex2Sampler extends SimplexStyleSampler {
}
@Override
public double getNoiseRaw(long sl, double x, double y, double z) {
public double getNoiseRaw(long sl, double x, double y, double z, List<double[]> context, int contextLayer, int contextRadius) {
int seed = (int) sl;
// 3D OpenSimplex2Sampler case uses two offset rotated cube grids.
final double R3 = (2.0 / 3.0);

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@@ -9,13 +9,15 @@ package com.dfsek.terra.addons.noise.samplers.noise.simplex;
import com.dfsek.terra.api.util.MathUtil;
import java.util.List;
/**
* NoiseSampler implementation to provide Perlin Noise.
*/
public class PerlinSampler extends SimplexStyleSampler {
@Override
public double getNoiseRaw(long sl, double x, double y) {
public double getNoiseRaw(long sl, double x, double y, List<double[]> context, int contextLayer, int contextRadius) {
int seed = (int) sl;
int x0 = (int) Math.floor(x);
int y0 = (int) Math.floor(y);
@@ -40,7 +42,7 @@ public class PerlinSampler extends SimplexStyleSampler {
}
@Override
public double getNoiseRaw(long sl, double x, double y, double z) {
public double getNoiseRaw(long sl, double x, double y, double z, List<double[]> context, int contextLayer, int contextRadius) {
int seed = (int) sl;
int x0 = (int) Math.floor(x);
int y0 = (int) Math.floor(y);

View File

@@ -7,6 +7,9 @@
package com.dfsek.terra.addons.noise.samplers.noise.simplex;
import java.util.List;
public class SimplexSampler extends SimplexStyleSampler {
private static final Double2[] GRAD_2D = {
new Double2(-1, -1), new Double2(1, -1), new Double2(-1, 1), new Double2(1, 1),
@@ -58,7 +61,7 @@ public class SimplexSampler extends SimplexStyleSampler {
}
@Override
public double getNoiseRaw(long sl, double x, double y) {
public double getNoiseRaw(long sl, double x, double y, List<double[]> context, int contextLayer, int contextRadius) {
int seed = (int) sl;
double t = (x + y) * F2;
int i = (int) Math.floor(x + t);
@@ -115,7 +118,7 @@ public class SimplexSampler extends SimplexStyleSampler {
}
@Override
public double getNoiseRaw(long sl, double x, double y, double z) {
public double getNoiseRaw(long sl, double x, double y, double z, List<double[]> context, int contextLayer, int contextRadius) {
int seed = (int) sl;
double t = (x + y + z) * F3;
int i = (int) Math.floor(x + t);

View File

@@ -9,10 +9,12 @@ package com.dfsek.terra.addons.noise.samplers.noise.value;
import com.dfsek.terra.api.util.MathUtil;
import java.util.List;
public class ValueCubicSampler extends ValueStyleNoise {
@Override
public double getNoiseRaw(long sl, double x, double y) {
public double getNoiseRaw(long sl, double x, double y, List<double[]> context, int contextLayer, int contextRadius) {
int seed = (int) sl;
int x1 = (int) Math.floor(x);
int y1 = (int) Math.floor(y);
@@ -42,7 +44,7 @@ public class ValueCubicSampler extends ValueStyleNoise {
}
@Override
public double getNoiseRaw(long sl, double x, double y, double z) {
public double getNoiseRaw(long sl, double x, double y, double z, List<double[]> context, int contextLayer, int contextRadius) {
int seed = (int) sl;
int x1 = (int) Math.floor(x);
int y1 = (int) Math.floor(y);

View File

@@ -9,10 +9,12 @@ package com.dfsek.terra.addons.noise.samplers.noise.value;
import com.dfsek.terra.api.util.MathUtil;
import java.util.List;
public class ValueSampler extends ValueStyleNoise {
@Override
public double getNoiseRaw(long sl, double x, double y) {
public double getNoiseRaw(long sl, double x, double y, List<double[]> context, int contextLayer, int contextRadius) {
int seed = (int) sl;
int x0 = (int) Math.floor(x);
int y0 = (int) Math.floor(y);
@@ -32,7 +34,7 @@ public class ValueSampler extends ValueStyleNoise {
}
@Override
public double getNoiseRaw(long sl, double x, double y, double z) {
public double getNoiseRaw(long sl, double x, double y, double z, List<double[]> context, int contextLayer, int contextRadius) {
int seed = (int) sl;
int x0 = (int) Math.floor(x);
int y0 = (int) Math.floor(y);

View File

@@ -13,17 +13,39 @@ import com.dfsek.terra.api.util.vector.Vector2Int;
import com.dfsek.terra.api.util.vector.Vector3;
import com.dfsek.terra.api.util.vector.Vector3Int;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
public interface NoiseSampler {
static NoiseSampler zero() {
return new NoiseSampler() {
@Override
public double noise(long seed, double x, double y) {
public double noise(long seed, double x, double y, List<double[]> context, int contextLayer, int contextRadius) {
return 0;
}
@Override
public double noise(long seed, double x, double y, double z) {
public double noise(long seed, double x, double y, double z, List<double[]> context, int contextLayer, int contextRadius) {
return 0;
}
@Override
public void generateContext(long seed, double x, double y, List<double[]> context, int contextLayer, int contextRadius) {
//no-op
}
@Override
public void generateContext(long seed, double x, double y, double z, List<double[]> context, int contextLayer,
int contextRadius) {
//no-op
}
@Override
public int getContextRadius() {
return 0;
}
};
@@ -46,15 +68,76 @@ public interface NoiseSampler {
return noise(seed, vector2.getX(), vector2.getZ());
}
double noise(long seed, double x, double y);
default double noise(Vector3 vector3, long seed, List<double[]> context, int contextLayer, int contextRadius) {
return noise(seed, vector3.getX(), vector3.getY(), vector3.getZ(), context, contextLayer, contextRadius);
}
default double noise(Vector3Int vector3, long seed, List<double[]> context, int contextLayer, int contextRadius) {
return noise(seed, vector3.getX(), vector3.getY(), vector3.getZ(), context, contextLayer, contextRadius);
}
default double noise(Vector2 vector2, long seed, List<double[]> context, int contextLayer, int contextRadius) {
return noise(seed, vector2.getX(), vector2.getZ(), context, contextLayer, contextRadius);
}
default double noise(Vector2Int vector2, long seed, List<double[]> context, int contextLayer, int contextRadius) {
return noise(seed, vector2.getX(), vector2.getZ(), context, contextLayer, contextRadius);
}
default double noise(long seed, double x, double y) {
int contextRadius = getContextRadius();
ArrayList<double[]> list = new ArrayList<>();
generateContext(seed, x, y, list, 0, contextRadius);
return noise(seed, x, y, list, 0, contextRadius);
}
default double noise(long seed, int x, int y) {
return noise(seed, (double) x, y);
}
double noise(long seed, double x, double y, double z);
default double noise(long seed, double x, double y, double z) {
int contextRadius = getContextRadius();
ArrayList<double[]> list = new ArrayList<>();
generateContext(seed, x, y, z, list, 0, contextRadius);
return noise(seed, x, y, z, list, 0, contextRadius);
}
default double noise(long seed, int x, int y, int z) {
return noise(seed, (double) x, y, z);
}
double noise(long seed, double x, double y, List<double[]> context, int contextLayer, int contextRadius);
default double noise(long seed, int x, int y, List<double[]> context, int contextLayer, int contextRadius) {
return noise(seed, (double) x, y, context, contextLayer, contextRadius);
}
double noise(long seed, double x, double y, double z, List<double[]> context, int contextLayer, int contextRadius);
default double noise(long seed, int x, int y, int z, List<double[]> context, int contextLayer, int contextRadius) {
return noise(seed, (double) x, y, z, context, contextLayer, contextRadius);
}
default void generateContext(long seed, double x, double y, List<double[]> context, int contextLayer, int contextRadius) {
//no-op
}
default void generateContext(long seed, int x, int y, List<double[]> context, int contextLayer, int contextRadius) {
generateContext(seed, (double) x, y, context, contextLayer, contextRadius);
}
default void generateContext(long seed, double x, double y, double z, List<double[]> context, int contextLayer, int contextRadius) {
//no-op
}
default void generateContext(long seed, int x, int y, int z, List<double[]> context, int contextLayer, int contextRadius) {
generateContext(seed, (double) x, y, z, context, contextLayer, contextRadius);
}
default int getContextRadius() {
return 0;
}
}